I made a color picker with React and Canvas. Currently the components are rendered in React and canvas is done with vanilla javascript. I'd like to two to mesh more, so I want the click events to be handled with React.
For example, this
colorStrip.addEventListener("click", click, false);
function click(e) {
x = e.offsetX;
y = e.offsetY;
var imageData = context.getImageData(x, y, 1, 1).data;
rgbaColor = 'rgba(' + imageData[0] + ',' + imageData[1] + ',' + imageData[2] + ',1)';
fillGradient();
}
I would hope would be able to translate to this
var ColorPicker = React.createClass({
colorStripClick: function() {
//handle click events here
},
render: function() {
var styles = {
opacity: this.props.isVisible ? '1' : '0'
};
return(
<div id="color-picker" style={styles}>
<canvas id="color-block" height="150" width="150"></canvas>
<canvas id="color-strip" height="150" width="30" onClick={this.colorStripClick}></canvas>
</div>
);
}
});
But that doesn't work because I don't know how to access context
. How can I get access to the canvas properties with React? Is there a way to access it before the click?
UPDATE
I used David's answer but I was getting errors by putting a function in ref
so I did ref="canvasBlock"
and ref="canvasStrip"
instead and then assigned the context in componentDidMount
In accordance to React16 You can use React.createRef()
class ColorPicker extends React.Component {
constructor(props) {
super(props);
this.colorPickerRef = React.createRef();
}
componentDidMount() {
this.context = this.colorPickerRef.current.getContext('2d');
}
render() {
return (
<canvas ref={this.colorPickerRef} />
)
}
}
You can add a ref
function attribute on the canvas
element:
<canvas id="color-strip" ref={(c) => this.context = c.getContext('2d')} height="...
Then you'll have access to the context through this.context
:
colorStripClick: function() {
var imageData = this.context.getImageData(x, y, 1, 1).data
}
You can also use the event object to access to DOM node as already pointed out, but this way you'll have access from anywhere, not just event handlers.
Here is the answer with react hooks:
export default function Canvas() {
const ref = React.useRef()
React.useEffect(() => {
ref.current.getContext('2d')
}, [])
return <canvas ref={ref} />
}
It should just be accessing the target of the click
colorStripClick: function(e) {
var ctx = e.target.getContext('2d')
}
Like this
colorStripClick: function (e) {
var context = e.currentTarget.getContext('2d');
// your code
}
Here's the React way to remove a canvas from your component:
const canvas = ReactDOM.findDOMNode(this.refs.canvas); const context = canvas.getContext('2d'); ctx.clearRect(0, 0, canvas.width, canvas.height);
As long as you can target the DOM Node the react way, you can pretty much access the Canvas Rendering API.
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