Is there a native solution that provides a handle in the corner of my HTML5 canvas similar to that in a default <textarea>
element.
<textarea>resizeable</textarea>
I assume this will clear the canvas and will require a redraw as this is the case when resizing the canvas programmatically with canvas.width
and canvas.height
.
I looked around and found nothing, but wanted to check before rolling my own. If anyone is sure that there is no "easy" way, then that is a perfectly acceptable answer. Thanks!
The best I could come up with was use jQueryUI Resizable like so
jsFiddle : https://jsfiddle.net/n24dbaw9/
Html
<div class="resizable">
<canvas id="myCanvas"></canvas>
</div>
CSS
.resizable{
width: 400px;
height: 400px;
}
#myCanvas{
width: 100%;
height: 100%;
}
Javascript
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
ctx.fillStyle = "#777";
$(function() {
$(".resizable").resizable();
});
setInterval(function(){ ctx.fillRect(0, 0, 400, 400); }, 3);
Basically I have styled the canvas to fit inside of the "resizble" div, which is set to 400 by 400 at default. The canvas has a style which is 100% width and height so when the user resizes the "resizble" div the canvas will then just stretch out.
You will want to put the canvas into a JavaScript draw() function:
function draw() {
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext('2d');
ctx.canvas.width = window.innerWidth;
ctx.canvas.height = window.innerHeight;
}
and your body element in css should have height and width set to 100%
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