I would like to call a function which is coded on another class.
So far I have made a struct on the file structs.swift for my data:
struct defValues {
let defCityName: String
let loadImages: Bool
init(defCity: String, loadImgs: Bool){
self.defCityName = defCity
self.loadImages = loadImgs
}
}
I have made the file Defaults.swift containing:
import Foundation
class DefaultsSet {
let cityKey: String = "default_city"
let loadKey: String = "load_imgs"
func read() -> defValues {
let defaults = NSUserDefaults.standardUserDefaults()
if let name = defaults.stringForKey(cityKey){
print(name)
let valuesToReturn = defValues(defCity: name, loadImgs: true)
return valuesToReturn
}
else {
let valuesToReturn = defValues(defCity: "No default city set", loadImgs: true)
return valuesToReturn
}
}
func write(city: String, load: Bool){
let def = NSUserDefaults.standardUserDefaults()
def.setObject(city, forKey: cityKey)
def.setBool(load, forKey: loadKey)
}
}
in which I have the two functions read, write to read and write data with NSUsersDefault respectively.
On my main ViewController I can read data with:
let loadeddata: defValues = DefaultsSet().read()
if loadeddata.defCityName == "No default city set" {
defaultCity = "London"
}
else {
defaultCity = loadeddata.defCityName
defaultLoad = loadeddata.loadImages
}
But when I try to write data it gives me error. I use this code:
@IBOutlet var settingsTable: UITableView!
@IBOutlet var defaultCityName: UITextField!
@IBOutlet var loadImgs: UISwitch!
var switchState: Bool = true
@IBAction func switchChanged(sender: UISwitch) {
if sender.on{
switchState = true
print(switchState)
}else {
switchState = false
print(switchState)
}
}
@IBAction func saveSettings(sender: UIButton) {
DefaultsSet.write(defaultCityName.text, switchState)
}
You need an instance of the DefaultsSet
class
In the view controller add this line on the class level
var setOfDefaults = DefaultsSet()
Then read
let loadeddata = setOfDefaults.read()
and write
setOfDefaults.write(defaultCityName.text, switchState)
The variable name setOfDefaults
is on purpose to see the difference.
Or make the functions class functions and the variables static variables and call the functions on the class (without parentheses)
From the code you posted, it seems you either need to make the write
method a class method (just prefix it with class
) or you need to call it on an instance of DefaultsSet
: DefaultsSet().write(defaultCityName.text, switchState)
.
Another issue I found is that you also need to unwrapp the value of the textField. Your write
method takes as parameters a String
and a Bool
, but the value of defaultCityName.text
is an optional, so String?
. This results in a compiler error.
You can try something like this:
@IBAction func saveSettings(sender: UIButton) {
guard let text = defaultCityName.text else {
// the text is empty - nothing to save
return
}
DefaultsSet.write(text, switchState)
}
This code should now compile and let you call your method.
Let me know if it helped you solve the problem
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