Suppose we have doubly linked list of nodes
#include <stdio.h>
#include <stdlib.h>
typedef struct Node {
int value;
struct Node* next;
struct Node* prev;
} Node;
typedef struct LinkedList {
Node *first;
Node *last;
} LinkedList;
void initList(LinkedList* l) {
l->first = NULL;
l->last = NULL;
}
and I have to code method, which inserts a new node with given value to the end of the list and returns a pointer to the new node. My attempt follows:
Node *insert(LinkedList *list, int value) {
Node node;
node.value = value;
node.prev = list->last;
node.next = NULL;
if (list->last != NULL){
(list->last)->next = &node;
}else{
list->first = &node;
list->last = &node;
}
return &node;
}
It seems, that insertion in the empty list works, but it doesn't for a non-empty one.
(There are implementation tests, which tell me if an insertion was successful or not. I can post the codes of them, but don't think it's important).
So please, where are the mistakes?
There is a warning in the log (the 51st line is that with 'return &node')
C:\...\main.c|51|warning: function returns address of local variable [-Wreturn-local-addr]|
Is that serious problem? And how to remove it?
Thank you for the answers, but I think there is still a problem with non-empty lists, because according to the test, this fails:
void test_insert_nonempty(){
printf("Test 2: ");
LinkedList l;
initList(&l);
Node n;
n.value = 1;
n.next = NULL;
l.first = &n;
l.last = &n;
insert(&l, 2);
if (l.last == NULL) {
printf("FAIL\n");
return;
}
if ((l.last->value == 2) && (l.last->prev != NULL)) {
printf("OK\n");
free(l.last);
}else{
printf("FAIL\n");
}
}
Node node;
is a local variable in your function insert
. It is "destroyed" as soon as your function terminates and is not longer defined. Returning a pointer to local variable of a function is undefined behavior. You have to allocate dynamic memory. Dynamically allocate memory is reserved until you free
it:
Node *insert(LinkedList *list, int value) {
Node *node = malloc( sizeof( Node ) ); // allocate dynamic memory for one node
if ( node == NULL )
return NULL; // faild to allocate dynamic memory
node->value = value;
node->prev = list->last;
node->next = NULL;
if ( list->first == NULL )
list->first = node; // new node is haed of list if list is empty
else // if ( list->last != NULL ) // if list->first != NULL then list->last != NULL
list->last->next = node; // successor of last node is new node
list->last = node; // tail of list is new node
return node;
}
Note to avoid memory leaks you have to free
each node of the list, when you destroy the list.
You are returning address of non-static local variable which will vanish on returning from function, and dereferencing the address after returning from the function invokes undefined behavior .
You have to allocate some buffer and return its address.
Node *insert(LinkedList *list, int value) {
Node *node = malloc(sizeof(Node));
if (node == NULL) return NULL;
node->value = value;
node->prev = list->last;
node->next = NULL;
if (list->last != NULL){
(list->last)->next = node;
}else{
list->first = node;
list->last = node;
}
return node;
}
You have to allocate the new node dynamically.
Otherwise variable node
in your function
Node *insert(LinkedList *list, int value) {
Node node;
//...
is a local variable of the function that will not be alive after exiting the function. As result any pointer to the variable used to access it will be invalid.
The function can look like
Node * insert( LinkedList *list, int value )
{
Node *node = malloc( sizeof( Node ) );
if ( node != NULL )
{
node->value = value;
node->prev = list->last;
node->next = NULL;
if ( list->last != NULL )
{
list->last->next = node;
}
else
{
list->first = node;
}
list->last = node;
}
return node;
}
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