Structure:
static
├── build
│ ├── css
│ ├── fonts
│ ├── img
│ └── js
└── src
├── blocks
├── fonts
└── img
Piece of gulpfile.js:
var path = {
build: {
js: 'static/build/js',
css: 'static/build/css',
fonts: 'static/build/fonts',
img: 'static/build/img'
},
src: {
vendor_fonts: ['bower_components/**/*.{svg,woff,eot,ttf}', 'semantic/**/*.{svg,woff,eot,ttf}'],
vendor_img: ['bower_components/**/*.{png,jpg,jpeg,gif}', 'semantic/**/*.{png,jpg,jpeg,gif}']
}
};
gulp.task('vendor:img', function(){
return gulp.src(path.src.vendor_img)
.pipe(imagemin({
progressive: true,
interlaced: true,
use: [pngguant()]
}))
.pipe(gulp.dest(path.build.img))
});
gulp.task('vendor:fonts', function() {
gulp.src(path.src.vendor_fonts)
.pipe(gulp.dest(path.build.fonts))
});
When i build 3-party packages (such as fotorama or semantic ui), they have a relative paths - as a result, main.css have only relative paths and server cant't find them.
How i can solve this?
If your gulpfile.jss
is in your root you should be able to just prefix your paths with nodes Global Object __dirname
__dirname#
{String}
The name of the directory that the currently executing script resides in.
Example: running node example.js from /Users/mjr
console.log(__dirname);
// /Users/mjr
__dirname isn't actually a global but rather local to each module.
https://nodejs.org/api/globals.html#globals_dirname
So if your gulpfile was in your root in your paths just do
__dirname + "/build/whatever/whatever";
This all being if I understand your question correctly.
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