i make a shortcut key for javascript function . i set the S key for start this and i so set the Z key for clear Interval function but i m tired about this and when press Z key the Interval doesn
t stop :(
var isCtrl = false;
document.onkeydown=function(e){
if(e.which == 83) {
var elem = document.elementFromPoint( cursorX,cursorY );
elem.addEventListener('click', function() {
console.log('clicked')
}, false);
var support = true;
try {
if (new MouseEvent('click', {bubbles: false}).bubbles !== false) {
support = false;
} else if (new MouseEvent('click', {bubbles: true}).bubbles !== true) {
support = false;
}
} catch (e) {
support = false;
}
var refreshIntervalId = setInterval(function() {
if (support) {
var event = new MouseEvent('click');
}else{
var event = document.createEvent('Event');
event.initEvent('click', true, true);
}
elem.dispatchEvent(event);
},10);
var cursorX;
var cursorY;
cursorX = 0; cursorY = 0;
document.onmousemove = function(e){
cursorX = e.clientX;
cursorY = e.clientY;
elem = document.elementFromPoint(e.clientX, e.clientY);
}
if(e.which == 90) {
clearInterval(refreshIntervalId);
}
}
}
help me i want to press Z key and Interval stop but i can`t ...
UPDATE : this code work correctly . use S key for start and Z key for stop the function .
var elem = document.elementFromPoint( cursorX,cursorY );
elem.addEventListener('click', function() {
console.log('clicked')
}, false);
var support = true;
try {
if (new MouseEvent('click', {bubbles: false}).bubbles !== false) {
support = false;
} else if (new MouseEvent('click', {bubbles: true}).bubbles !== true) {
support = false;
}
} catch (e) {
support = false;
}
var cursorX;
var cursorY;
cursorX = 0; cursorY = 0;
document.onmousemove = function(e){
cursorX = e.clientX;
cursorY = e.clientY;
elem = document.elementFromPoint(e.clientX, e.clientY);
}
var refreshIntervalId;
window.addEventListener("onkeydown", keyDown,true);
window.addEventListener("keydown", keyDown);
function keyDown() {
var e = window.event;
switch (e.keyCode) {
case 83:
start();
break;
case 90:
stop();
break;
}
}
function start() {
stop();
refreshIntervalId = setInterval(function() {
if (support) {
var event = new MouseEvent('click');
}else{
var event = document.createEvent('Event');
event.initEvent('click', true, true);
}
elem.dispatchEvent(event);
},1000);
}
function stop() {
if (refreshIntervalId != null) {
clearInterval(refreshIntervalId);
refreshIntervalId = null;
}
}
You doesn't seem to make an event to listen to keypress.
jQuery:
$(window).keypress(function(e) {
if (e.which == 90) {
clearInterval(refreshIntervalId);
}
});
Vanilla JS:
var keyEvent = function (e) {
if (e.which == 90) {
clearInterval(refreshIntervalId);
}
};
window.addEventListener('keypress', keyEvent);
You also have to code it in a way to avoid starting the timer more than once. You should construct it more like this (move the var for the timer outside the function):
var refreshIntervalId;
window.addEventListener("onkeydown", keyDown,true);
window.addEventListener("keydown", keyDown);
function keyDown() {
var e = window.event;
switch (e.keyCode) {
case 83:
start();
break;
case 90:
stop();
break;
}
}
function start() {
stop();
refreshIntervalId = setInterval(function() {
// code...
},10);
}
function stop() {
if (refreshIntervalId != null) {
clearInterval(refreshIntervalId);
refreshIntervalId = null;
}
}
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