I have a calculator usercontrol, the usercontrol is added to a panel in my form:
On my main Form I have:
private void frmPOS_KeyDown(object sender, KeyEventArgs e)
{
// here I want to pass the keydown captured to my calculator
// usercontrol so the KeyDown event is fired in my usercontrol
}
In my Calculator.cs I have:
private void Calculator_KeyDown(object sender, KeyEventArgs e)
{
switch (e.KeyCode)
{
case Keys.NumPad0:
// one
lblResult.Text = "0";
break;
case Keys.NumPad1:
// one
lblResult.Text = "1";
break;
case Keys.NumPad2:
// two
lblResult.Text = "2";
break;
// .. etc
case Keys.Add:
// Plus
break;
default:
// Avoid setting e.Handled to
return;
}
e.Handled = true;
}
Any clue?
You can move your switch block to a new public method in the control, eg.:
public void HandleKeyEvent(KeyEventArgs e) { ... }
This method can be invoked from your form (and your existing control event handler if you need to keep it).
As a side note, if you set the form's KeyPreview-property to true you won't get problems with a focused control incorrectly getting the event. See MSDN for more information about this property.
One way I have done this is by creating an event on the user control and raise it when the actual event happens. So, in the user control I would do something like...
public partial class Calculator : UserControl
{
//create an event
public event EventHandler<KeyPressEventArgs> OnKeyPressed;
public Calculator()
{
InitializeComponent();
}
private void Calculator_KeyPress(object sender, KeyPressEventArgs e)
{
//raise the event when the key press happens and someone is listening
if (OnKeyPressed != null)
{
OnKeyPressed(sender, e);
}
}
}
and then on the Main form you would subscribe to the event and handle it..
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
//subscribe to the event we create on the user control
calculator1.OnKeyPressed += new EventHandler<KeyPressEventArgs>(MyKeyPressHandlerInMainForm);
}
private void MyKeyPressHandlerInMainForm(object sender, KeyPressEventArgs e)
{
//Handle the event. Here you would write your logic.
//Since you have keypressEventArgs coming in as a parameter you would be able to
//do determine what key was pressed and all that.
}
}
enter code here
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.