I have a SpaceShooter game. I have been trying to make it look better by adding animations to it. I currently have a boss battle in the game and I added about 17 images that cycle through.
I managed to cycle the textures of something that isn't controller by the player but how would I add textures to the players sprite?
The player controls a Space Fighter ship left and right on the x axis. I have 5 images total I want to use (Left 2, left 1, center, right 1, right 2)
No doubt I would have to use switch case or if statements to do that but what would I need to input to let xcode know that I would want the sprite to switch only when moved and switch back its not being moved left or right?
I tried something earlier and I put the NSLogs just to see if it outputs "left" or "right" if i moved it left or right but it just outputs right for some reason
Here is the code I have for the player
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
/* Called when a touch begins */
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
Player.position.x = location.x
}
}
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
var previousPosition: CGFloat = 0
Player.position.x = location.x
if Player.position.x > previousPosition
{
NSLog("Right")
// add textures here
}
else if Player.position.x < previousPosition
{
NSLog("Left")
// add textures here
}
previousPosition = Player.position.x
Im pretty sure this will do the trick. All you have to do is just change the texture of the Player to the desired texture.
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
var previousPosition: CGFloat = 0
Player.position.x = location.x
if Player.position.x > previousPosition
{
NSLog("Right")
// add textures here
Player.texture = SKTexture(imageNamed: "RightImage")
}
else if Player.position.x < previousPosition
{
NSLog("Left")
// add textures here
Player.texture = SKTexture(imageNamed: "LeftImage")
}
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