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How will i remove UIBezierPath from the uiview on button click.?

I am working on digital signature on uiview. i create it normaly by this code, but i am not able to remove bezier path on button click.i am sharing my code PLease look at my code.

#import "Signature.h"

 @implementation Signature {
UIBezierPath *path;
UIImage *incrementalImage;
CGPoint pts[5]; // we now need to keep track of the four points of a Bezier segment and the first control point of the next segment
uint ctr;
  }

  - (id)initWithCoder:(NSCoder *)aDecoder
  {
if (self = [super initWithCoder:aDecoder])
{
    [self setMultipleTouchEnabled:NO];
    [self setBackgroundColor:[UIColor greenColor]];
    path = [UIBezierPath bezierPath];
    [path setLineWidth:2.0];
}
return self;

  }

   - (id)initWithFrame:(CGRect)frame
 {
self = [super initWithFrame:frame];
if (self) {
    [self setMultipleTouchEnabled:NO];
    path = [UIBezierPath bezierPath];
    [path setLineWidth:2.0];
}
return self;
   }

 - (void)drawRect:(CGRect)rect
    {
[incrementalImage drawInRect:rect];
[path stroke];
 }

    - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
  {
ctr = 0;
UITouch *touch = [touches anyObject];
pts[0] = [touch locationInView:self];
   }

    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
      {
UITouch *touch = [touches anyObject];
CGPoint p = [touch locationInView:self];
ctr++;
pts[ctr] = p;
if (ctr == 4)
{
    pts[3] = CGPointMake((pts[2].x + pts[4].x)/2.0, (pts[2].y + pts[4].y)/2.0); // move the endpoint to the middle of the line joining the second control point of the first Bezier segment and the first control point of the second Bezier segment

    [path moveToPoint:pts[0]];
    [path addCurveToPoint:pts[3] controlPoint1:pts[1] controlPoint2:pts[2]]; // add a cubic Bezier from pt[0] to pt[3], with control points pt[1] and pt[2]

    [self setNeedsDisplay];
    // replace points and get ready to handle the next segment
    pts[0] = pts[3];
    pts[1] = pts[4];
    ctr = 1;
}
      }

   - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
   {
[self drawBitmap];
[self setNeedsDisplay];
[path removeAllPoints];
ctr = 0;
  }

  - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
 {
NSLog(@"hello");
[self touchesEnded:touches withEvent:event];
      }

    - (void)drawBitmap
      {
UIGraphicsBeginImageContextWithOptions(self.bounds.size, YES, 0.0);

if (!incrementalImage) // first time; paint background white
{
    UIBezierPath *rectpath = [UIBezierPath bezierPathWithRect:self.bounds];
    [[UIColor greenColor] setFill];
    [rectpath fill];
}
[incrementalImage drawAtPoint:CGPointZero];
[[UIColor blackColor] setStroke];
[path stroke];
incrementalImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
    }

    - (void)erase {
NSLog(@"Erase Testing...");
 // self->path   = nil;  //Set current path nil
 //path   = [UIBezierPath bezierPath];
// [self setNeedsDisplay];
  }

I call erase method on unbutton click from another class, but I am not able to remove uibezeripath.

Check how i am using this in one of my project if it can help,

 - (void)drawRect:(CGRect)rect {

    [_path stroke];

 }


- (id)initWithFrame:(CGRect)frame{

self = [super initWithFrame: frame];

if (self) {
    // set Multiple touches Enabled to false for allow only single touch.
    [self setMultipleTouchEnabled: NO];
    _path = [UIBezierPath bezierPath];
    // set Line width.
    [_path setLineWidth:2.0];

 }
 return self;
}

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {

isMouseswipped = NO;  //for touches eneded to make dot
ctr = 0;
UITouch *myTouch = [touches anyObject];
pts[0] = [myTouch locationInView: self];


}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {

isMouseswipped = YES;   //for touches eneded to make dot
CustomSignatureViewController *csvc = [[CustomSignatureViewController alloc]init];

UITouch *touch = [touches anyObject];
CGPoint p = [touch locationInView: self];
ctr++;
pts[ctr] = p;

if (ctr == 4) {

    pts[3] = CGPointMake((pts[2].x + pts[4].x)/2.0, (pts[2].y + pts[4].y)/2.0);
    [_path moveToPoint: pts[0]];
    [_path addCurveToPoint: pts[3] controlPoint1:pts[1] controlPoint2:pts[2]];
    [self setNeedsDisplay];
    pts[0] = pts[3];
    pts[1] = pts[4];
    ctr = 1;

    csvc.status = 1;
    self.status = 1;
  }


}


- (void)erase {

_path   = nil;  

_path   = [UIBezierPath bezierPath]; 
[_path setLineWidth:2.0];
[self setNeedsDisplay];

}

This is custom class which returns uiview to fraw signature. It is subclass of UIView .

So when required signature, i import this class and instantiate it and got uiview object on which i can draw. then capture that view as image using graphics beginimage context!

Update :

In viewcontroller i am calling method like,

 -(void)clear : (id)sender{

  [signView erase];

  signView.status = 0;

 }

signView is signature class(as mentioned above)'s object. and erase is public method declared in .h file of signature class. (note : signature class is subclass of uiview so intance of it returns view onject so signView is uiview object)

Hope this will help :)

use this code it will help you

- (void)resetPath {
    path   = nil;  
    path   = [UIBezierPath bezierPath]; 
    [self setNeedsDisplay]; 
}

create this method in .h file of your subclass . From your UIViewController class you call this method whenever you need it

- (IBAction)youraction:(id)sender 
{
    [self.subclassedView resetPath];
}

Try using this to remove the UIBezierPath,

[path removeAllPoints];

If you use CAShapeLayer *rectLayer = [[CAShapeLayer alloc] init]; aswell then call this line too,

[rectLayer removeFromSuperlayer];

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