I know this type of questions has been asked many times but am still unable to understand is there a standard way of deciding dimensions. Let's say I have a design of a screen in png.
Now how do I decide the size of the image view and dimension(1x or 2x or 3x) of any static sample image that I want to set in image view.
Normally when you are developing u get a folder which has all three
resolutions of the same asset that you when drop in the xcassets, can
see that 1x 2x and 3x automatically lie themselves in the respective shelf.
1x is for iphone <= 4s
2x normally is for iphone 5,5s,6,6s
3x normally is for 6 plus, ipad etc.
Now how u have to figure out ? For this :
Step 1 : Determine the screen size for which the design has been originally made, you'd be better off if u start with the smallest screen size (its comparatively simpler to scale small to big)
Step 2 : Open the design in mac **preview** app and select and drag any part. It'll show you the dimensions. Divide those by 2 and that's the size of the **uiimageview** you want. For example :
check out this link for good https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/MobileHIG/IconMatrix.html
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