I wrote a simple HTML file to put an image to a canvas. It runs on localhost but not in github pages.
The image starry-night.jpg
is on the same folder.
<!DOCTYPE html>
<meta charset="utf-8">
<body>
<canvas id="vincent"></canvas>
<script>
var width = 960;
var height = 500;
var canvas = document.getElementById('vincent');
var ctx = canvas.getContext("2d");
canvas.width = width;
canvas.height = height;
var image = new Image();
image.src= "starry-night.jpg";
ctx.drawImage(image, 0, 0);
console.log("done");
</script>
</body>
Here is a link to it not working: http://monsieurcactus.github.io/LearnElm/canvas-example.html
Here is a snippet also not working:
var width = 960; var height = 500; var canvas = document.getElementById('vincent'); var ctx = canvas.getContext("2d"); canvas.width = width; canvas.height = height; var image = new Image(); image.src= "http://monsieurcactus.github.io/LearnElm/starry-night.jpg"; ctx.drawImage(image, 0, 0); console.log("done");
<canvas id="vincent"></canvas>
Setting the image's source with the src attribute makes the browser to trigger an HTTP request for getting the image , and you need to wait for the image to be loaded before drawing it. Like this:
<!DOCTYPE html> <meta charset="utf-8"> <body> <canvas id="vincent"></canvas> <script> var width = 960; var height = 500; var canvas = document.getElementById('vincent'); var ctx = canvas.getContext("2d"); canvas.width = width; canvas.height = height; var image = new Image(); image.src= "http://monsieurcactus.github.io/LearnElm/starry-night.jpg"; image.onload = function() { ctx.drawImage(image, 0, 0); console.log("done"); } </script> </body>
Note: Here we need an absolute url because this example is being served outside of monsieurcactus.github.io/LearnElm/
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