I have to implement LinkedIn login in a simple project, but I currently don't have any iPhone I can use to develop.
The problem being that you can't login through LinkedIn without having installed the LinkedIn app on your phone. How can I install the LinkedIn app in the simulator ?
Is there another way to do this (which is not "wait to have an iPhone nearby") ?
Thanks
You don't need to install App, U call wrong function for login. You have to update cocoa and add below code for login
let linkedInHelper = LinkedinSwiftHelper(configuration: LinkedinSwiftConfiguration(clientId: clientID, clientSecret: clientSecret, state: "linkedin\(Int(Date().timeIntervalSince1970))", permissions: ["r_basicprofile", "r_emailaddress"], redirectUrl: redirectUrl))
linkedInHelper.authorizeSuccess({ (token) in
// appInstance.showLoader()
//let str = token.accessToken
//defaults.setValue(str, forKey: "accesstoken")
linkedInHelper.requestURL("https://api.linkedin.com/v1/people/~?format=json", requestType: LinkedinSwiftRequestGet, success: { (ProfileResponse) in
// appInstance.hideLoader()
var responseData = [String : AnyObject]()
responseData = ["userData" : ProfileResponse]
if pbSocialDelegate != nil
{
pbSocialDelegate?.getLinkedinResponse!(userData : responseData)
}
})
{ (ErrorIngetProfile) in
print(ErrorIngetProfile)
}
}, error: { (errorInGetToken) in
// appInstance.hideLoader()
print(errorInGetToken)
}) {
print("User CancelFlow")
}
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