I tried to add border for a uilabel
, but I only want to have top, right, and bottom border.
Like this:
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I am a label |
|
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I tried to use these codes, but it adds all 4 sides by default
myLabel.layer.borderWidth = 1;
myLabel.layer.borderColor = UIColorCode.init(hexString: "#666666")
Create a subclass of UILabel and add the following code. This will draw borders as you need.
override func drawRect(rect: CGRect) {
let outerBorder = UIColor.blackColor()
let lineWidth : CGFloat = 2.0
let insetRect = rect.insetBy(dx: lineWidth/2, dy: lineWidth/2)
let startingTopPoint = CGPointMake(insetRect.origin.x,insetRect.origin.y)
let endingTopPoint = CGPoint(x: insetRect.maxX, y: insetRect.minY)
let bottomLeft = CGPoint(x: insetRect.minX, y: insetRect.maxY)
let bottomRight = CGPoint(x: insetRect.maxX, y: insetRect.maxY)
let path = UIBezierPath()
path.moveToPoint(startingTopPoint)
path.addLineToPoint(endingTopPoint)
path.lineWidth = 2.0
path.addLineToPoint(bottomRight)
path.addLineToPoint(bottomLeft)
outerBorder.setStroke()
path.stroke()
}
let borderWidth: CGFloat = 1.0
let borderLayer = CAShapeLayer()
borderLayer.lineWidth = borderWidth
borderLayer.fillColor = UIColor.clearColor().CGColor
borderLayer.strokeColor = UIColor.blueColor().CGColor
let borderLine = UIBezierPath()
borderLine.moveToPoint(CGPoint(x: 0, y: myLabel.bounds.height - borderWidth / 2))
borderLine.addLineToPoint(CGPoint(x: myLabel.bounds.width - borderWidth / 2, y: myLabel.bounds.height - borderWidth / 2))
borderLine.addLineToPoint(CGPoint(x: myLabel.bounds.width - borderWidth / 2, y: 0))
borderLayer.path = borderLine.CGPath
myLabel.layer.addSublayer(borderLayer)
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