When you create a new fabric object, you can specify the location for it to appear on the canvas. Is there a way to attach the generated object to the mouse and then place the object on click (or touch)?
Eg way to generate a circle which appears on the canvas.
var circle = new fabric.Circle({
radius: 20, fill: 'green', left: 100, top: 100
});
It's fairly easy to update the position of an object to match that of the mouse's position and on mouse:up
clone that object and place it on the canvas.
var canvas = new fabric.Canvas('c'); var mousecursor = new fabric.Circle({ left: 0, top: 0, radius: 5, fill: '#9f9', originX: 'right', originY: 'bottom', }) canvas.add(mousecursor); canvas.on('mouse:move', function(obj) { mousecursor.top = obj.ey - mousecursor.radius; mousecursor.left = obj.ex - mousecursor.radius; canvas.renderAll() }) canvas.on('mouse:out', function(obj) { // put circle off screen mousecursor.top = -100; mousecursor.left = -100; canvas.renderAll() }) canvas.on('mouse:up', function(obj) { canvas.add(mousecursor.clone()) canvas.renderAll() })
canvas { border: 1px solid #ccc; }
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.6.3/fabric.js"></script> <canvas id="c" width="600" height="600"></canvas>
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