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Masked UIVisualEffectView does not work on iOS 10

I have an app I created that uses UIBlurEffectView that worked perfect on iOS 9 and under, but when I upgraded my device (a few of them, not just 1 device) the blur disappeared and instead of the blur there is a half-transperant view for some reason.

Does anything changed in this class? Anyone knows why?

My code (The view is a shape from SVG file that I'm getting using PocketSVG API):

 let blur: UIBlurEffect = UIBlurEffect(style: .Light)
let ev: UIVisualEffectView = UIVisualEffectView(effect: blur)
ev.translatesAutoresizingMaskIntoConstraints = false
self.addSubview(ev)

ev.rightAnchor.constraintEqualToAnchor(self.rightAnchor).active = true
ev.bottomAnchor.constraintEqualToAnchor(self.bottomAnchor).active = true
ev.leftAnchor.constraintEqualToAnchor(self.leftAnchor).active = true
ev.heightAnchor.constraintEqualToAnchor(self.heightAnchor, multiplier: 1.5).active = true

let myPath: CGPathRef = PocketSVG.pathFromSVGFileNamed("CategoriesBar").takeUnretainedValue()

var transform: CGAffineTransform = CGAffineTransformMakeScale(self.frame.size.width / 754.0, self.frame.size.height / 220.0)

let transformedPath: CGPathRef = CGPathCreateMutableCopyByTransformingPath(myPath, &transform)!

let myShapeLayer = CAShapeLayer()
myShapeLayer.path = transformedPath
self.layer.mask = myShapeLayer

Leo Natan's answer code:

What you've suggested doesn't work, here is the code

 override func layoutSubviews() {

        let blur: UIBlurEffect = UIBlurEffect(style: .Light)
        let ev: UIVisualEffectView = UIVisualEffectView(effect: blur)
        ev.translatesAutoresizingMaskIntoConstraints = false
        self.addSubview(ev)

        ev.rightAnchor.constraintEqualToAnchor(self.rightAnchor).active = true
        ev.bottomAnchor.constraintEqualToAnchor(self.bottomAnchor).active = true
        ev.leftAnchor.constraintEqualToAnchor(self.leftAnchor).active = true
        ev.heightAnchor.constraintEqualToAnchor(self.heightAnchor, multiplier: 1.5).active = true

        let myPath: CGPathRef = PocketSVG.pathFromSVGFileNamed("CategoriesBar").takeUnretainedValue()

        var transform: CGAffineTransform = CGAffineTransformMakeScale(self.frame.size.width / 754.0, self.frame.size.height / 220.0)

        let transformedPath: CGPathRef = CGPathCreateMutableCopyByTransformingPath(myPath, &transform)!

        let myShapeLayer = CAShapeLayer()
        myShapeLayer.path = transformedPath
        self.layer.mask = myShapeLayer

        let myMaskedView = UIView(frame: ev.frame)
        myMaskedView.layer.mask = myShapeLayer
        ev.maskView = myMaskedView
}

Konrad Siemczyk answer code

override func layoutSubviews() {

        let blur: UIBlurEffect = UIBlurEffect(style: .Light)
        let ev: UIVisualEffectView = UIVisualEffectView(effect: blur)
        ev.frame = self.bounds
        ev.translatesAutoresizingMaskIntoConstraints = false
        self.addSubview(ev)

        ev.rightAnchor.constraintEqualToAnchor(self.rightAnchor).active = true
        ev.bottomAnchor.constraintEqualToAnchor(self.bottomAnchor).active = true
        ev.leftAnchor.constraintEqualToAnchor(self.leftAnchor).active = true
        ev.heightAnchor.constraintEqualToAnchor(self.heightAnchor, multiplier: 1.5).active = true

        let myPath: CGPathRef = PocketSVG.pathFromSVGFileNamed("CategoriesBar").takeUnretainedValue()
        var transform: CGAffineTransform = CGAffineTransformMakeScale(self.frame.size.width / 754.0, self.frame.size.height / 220.0)

        let transformedPath: CGPathRef = CGPathCreateMutableCopyByTransformingPath(myPath, &transform)!

        let myShapeLayer = CAShapeLayer()
        myShapeLayer.path = transformedPath
        //self.layer.mask = myShapeLayer
        myShapeLayer.fillRule = kCAFillRuleEvenOdd

        let myMaskedView = UIView(frame: self.frame)
        myMaskedView.backgroundColor = UIColor.blackColor()
        myMaskedView.layer.mask = myShapeLayer
        ev.maskView = myMaskedView
    }

For ObjectiveC users out there.

Here is a working example for iOS 10. I also attached the resulting view at the end. I am adding the white border on top later. The cropped circle masking is in the code, if you like it use it as is.

// "self" in here is an UIView that contains some images inside.
{
  UIBlurEffect *blurEffect = [UIBlurEffect effectWithStyle:UIBlurEffectStyleLight];
  UIVisualEffectView *blurredEffectView = [[UIVisualEffectView alloc] initWithEffect:blurEffect];

  CGRect frame = self.frame;
  frame.origin = CGPointMake (0, 0);

  blurredEffectView.frame = frame;
  [self addSubview:blurredEffectView];

  UIView *maskView = [[UIView alloc] initWithFrame:frame];
  maskView.backgroundColor = [UIColor blackColor];

  __weak UIView *weak = self;
  maskView.layer.mask = ({ // This mask draws a rectangle and crops a circle inside it.
    __strong UIView *strong = weak;

    CGRect roundedRect = CGRectMake (
      0,
      0,
      strong.frame.size.width * 0.8f,
      strong.frame.size.width * 0.8f
    );
    roundedRect.origin.x = strong.frame.size.width / 2 - roundedRect.size.width / 2;
    roundedRect.origin.y = strong.frame.size.height / 2 - roundedRect.size.height / 2;

    CGFloat cornerRadius = roundedRect.size.height / 2.0f;

    UIBezierPath *path        = [UIBezierPath bezierPathWithRect:self.bounds];
    UIBezierPath *croppedPath = [UIBezierPath bezierPathWithRoundedRect:roundedRect cornerRadius:cornerRadius];
    [path appendPath:croppedPath];
    [path setUsesEvenOddFillRule:YES];

    CAShapeLayer *mask = [CAShapeLayer layer];
    mask.path     = path.CGPath;
    mask.fillRule = kCAFillRuleEvenOdd;
    mask;
  });

  blurredEffectView.maskView = maskView;
}

So, this is same code as Swift 3 for testing in playground.

This is using a try while downloading the url, so it is synchronous

import UIKit
import PlaygroundSupport

let generalFrame = CGRect(x: 0, y: 0, width: 500, height: 500)

let containerView = UIView(frame: generalFrame)
containerView.backgroundColor = UIColor.black;
PlaygroundPage.current.liveView = containerView

let parentView = UIView(frame: generalFrame)
containerView.addSubview(parentView)

let url = URL(string: "https://static.pexels.com/photos/168066/pexels-photo-168066-large.jpeg")
let data = try Data(contentsOf: url!);

let imageView = UIImageView(frame:parentView.bounds)
imageView.image = UIImage(data: data)
imageView.contentMode = .scaleAspectFill

let maskView = UIView(frame:parentView.bounds)
maskView.backgroundColor = UIColor.black
maskView.layer.mask = {() -> CALayer in
    var  roundedRect = CGRect (
        x: 0.0,
        y: 0.0,
        width: parentView.bounds.size.width * 0.5,
        height: parentView.bounds.size.width * 0.5
    );
    roundedRect.origin.x = parentView.frame.size.width / 2 - roundedRect.size.width / 2;
    roundedRect.origin.y = parentView.frame.size.height / 2 - roundedRect.size.height / 2;

    let cornerRadius = roundedRect.size.height / 2.0;

    let path = UIBezierPath(rect:parentView.bounds)
    let croppedPath = UIBezierPath(roundedRect: roundedRect, cornerRadius: cornerRadius)
    path.append(croppedPath)
    path.usesEvenOddFillRule = true

    let maskLayer = CAShapeLayer()
    maskLayer.path = path.cgPath;
    maskLayer.fillRule = kCAFillRuleEvenOdd
    return maskLayer
}()

let blurView = UIBlurEffect(style: .light)
let effectView = UIVisualEffectView(effect: blurView)
effectView.frame = generalFrame

effectView.mask = maskView
parentView.addSubview(imageView)
parentView.addSubview(effectView)

And working example in a view controller:

This one downloads an image first then appends the blur effect.

import UIKit

class ViewController: UIViewController {

  func addTheBlurView(data :Data) {

    let generalFrame = self.view.bounds;
    let parentView = UIView(frame: generalFrame)
    self.view.addSubview(parentView)

    let imageView = UIImageView(frame: parentView.bounds)
    imageView.image = UIImage(data: data)
    imageView.contentMode = .scaleAspectFill

    let maskView = UIView(frame: parentView.bounds)
    maskView.backgroundColor = UIColor.black
    maskView.layer.mask = {
      () -> CALayer in
      var roundedRect = CGRect(
          x: 0.0,
          y: 0.0,
          width: parentView.bounds.size.width * 0.5,
          height: parentView.bounds.size.width * 0.5
          );
      roundedRect.origin.x = parentView.frame.size.width / 2 - roundedRect.size.width / 2;
      roundedRect.origin.y = parentView.frame.size.height / 2 - roundedRect.size.height / 2;

      let cornerRadius = roundedRect.size.height / 2.0;

      let path = UIBezierPath(rect: parentView.bounds)
      let croppedPath = UIBezierPath(roundedRect: roundedRect, cornerRadius: cornerRadius)
      path.append(croppedPath)
      path.usesEvenOddFillRule = true

      let maskLayer = CAShapeLayer()
      maskLayer.path = path.cgPath;
      maskLayer.fillRule = kCAFillRuleEvenOdd
      return maskLayer
    }()

    let blurView = UIBlurEffect(style: .light)
    let effectView = UIVisualEffectView(effect: blurView)
    effectView.frame = generalFrame

    effectView.mask = maskView
    parentView.addSubview(imageView)
    parentView.addSubview(effectView)

  }

  override func viewDidLoad() {
    debugPrint("Running...")

    super.viewDidLayoutSubviews();

    // Lets load an image first, so blur looks cool
    let url = URL(string: "https://static.pexels.com/photos/168066/pexels-photo-168066-large.jpeg")

    URLSession.shared.dataTask(with: url!) {
      (data, response, error) in

      if error != nil {
        print(error)
        return
      }

      DispatchQueue.main.async(execute: {
        self.addTheBlurView(data: data!)
      })

    }.resume()

  }
}

OBJECTIVEC VERSION

适用于模拟器和设备

PLAYGROUND VERSION

在操场上工作

VIEWCONTROLLER VERSION

适用于模拟器和设备

If you're looking for a solution with masked view and blur in Swift 3.0, look at code below:

class func addBlurredView(_ forView: UIView, centeredElement: UIView) {
    let blur = UIVisualEffectView(effect: UIBlurEffect(style: .light))
    blur.frame = forView.frame
    blur.isUserInteractionEnabled = false
    forView.addSubview(blur)

    let radius = centeredElement.bounds.width / 2
    let path = UIBezierPath (
        roundedRect: blur.frame,
        cornerRadius: 0)
    let circle = UIBezierPath (
        roundedRect: CGRect(origin: CGPoint(x: centeredElement.frame.origin.x, y: centeredElement.frame.origin.y),
                             size: centeredElement.frame.size), cornerRadius: radius)
    path.append(circle)
    path.usesEvenOddFillRule = true

    let maskLayer = CAShapeLayer()
    maskLayer.path = path.cgPath
    maskLayer.fillRule = kCAFillRuleEvenOdd

    let maskView = UIView(frame: forView.frame)
    maskView.backgroundColor = UIColor.black
    maskView.layer.mask = maskLayer

    blur.mask = maskView
}

Thanks to @emrahgunduz answer I managed to update the above code to Swift 5.2.

import UIKit
import PlaygroundSupport

let generalFrame = CGRect(x: 0, y: 0, width: 500, height: 500)
let containerView = UIView(frame: generalFrame)
containerView.backgroundColor = UIColor.black;

PlaygroundPage.current.liveView = containerView

let parentView = UIView(frame: generalFrame)
containerView.addSubview(parentView)

let url = URL(string: "https://static.pexels.com/photos/168066/pexels-photo-168066-large.jpeg")
let data = try Data(contentsOf: url!);

let imageView = UIImageView(frame:parentView.bounds)
imageView.image = UIImage(data: data)
imageView.contentMode = .scaleAspectFill
var  roundedRect = CGRect (
    x: 0.0,
    y: 0.0,
    width: parentView.bounds.size.width * 0.5,
    height: parentView.bounds.size.width * 0.5
);
roundedRect.origin.x = parentView.frame.size.width / 2 - roundedRect.size.width / 2;
roundedRect.origin.y = parentView.frame.size.height / 2 - roundedRect.size.height / 2;
let cornerRadius = roundedRect.size.height / 2.0;
let path = UIBezierPath(rect:parentView.bounds)
let croppedPath = UIBezierPath(roundedRect: roundedRect, cornerRadius: cornerRadius)
path.append(croppedPath)
path.usesEvenOddFillRule = true

let maskLayer = CAShapeLayer()
maskLayer.path = path.cgPath;
maskLayer.fillRule = CAShapeLayerFillRule.evenOdd
let blurView = UIBlurEffect(style: .light)
let effectView = UIVisualEffectView(effect: blurView)

effectView.frame = generalFrame
effectView.layer.mask = maskLayer

parentView.addSubview(imageView)
parentView.addSubview(effectView)

在此处输入图片说明

According to a discussion with Apple engineer , this is a limitation to how the UIVisualEffectView works. It used to work before, but UIVisualEffectView was less accurate.

The suggested approach in the discussion is to use maskView instead of masking the layer directly. So try creating a view, mask that view's layer, and set that as the mask view.

let myMaskedView = UIView(frame: ev.frame)
myMaskedView.layer.mask = myShapeLayer
ev.maskView = myMaskedView

This code is tested and it is work on Ipad Air 2 simulator iOS 10.0

class BlurView: UIView {

    override init(frame: CGRect) {
        super.init(frame: frame)
        self.initialView()
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        self.initialView()
    }

    func initialView() {
        if UIAccessibilityIsReduceTransparencyEnabled() == false {
            self.backgroundColor = UIColor.clearColor()
            let blurEffect = UIBlurEffect(style: .Dark)

            let blurEffectView = UIVisualEffectView(effect: blurEffect)
            blurEffectView.frame = self.bounds
            blurEffectView.translatesAutoresizingMaskIntoConstraints = true
            blurEffectView.autoresizingMask = UIViewAutoresizing.FlexibleWidth.union(.FlexibleHeight)

            self.addSubview(blurEffectView)
        } else {
            self.backgroundColor = UIColor.blackColor().colorWithAlphaComponent(0.5)
        }
    }
}

You can use it on storyboard or create it using code.

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