I'm doing a little test with canvas and Node.js
, I have this in my server.js:
function updateAllClients() {
io.sockets.emit('update', {x:x, y:y});
x++;
y++;
t = setTimeout(updateAllClients, 100);
}
updateAllClients();
And in my client:
socket.on('update', function(data) {
animate(data.x, data.y);
});
I've checked all the functions and they are working, but the setTimeout doesn't run...
it works for me when I put updateAllClients() inside the io.on('connection'...) function, something like that:
function updateAllClients() {
io.socket.emit('update', {x:x, y:y});
x++;
y++;
setTimeout(updateAllClients, 100);
}
io.sockets.on('connection', function (socket) {
updateAllClients();
}
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