I am a newbie working with Indy. This is my first time posting a question here.
My project has to send data to all clients at 60Hz. I am using TIdTCPServer
for this, and to monitor keep-alives. My tool is very old, running on WinXP, using C++Builder 6 and Indy 8. There is a potential timeout issue, does anyone have a good thought how to handle it?
Here is my code:
Server Side
typedef struct
{
AnsiString PeerIP; //{ Cleint IP address }
AnsiString HostName; //{ Hostname }
int Id; // {Cleint ID}
} TClient;
// This is Multimedia timer callback function, on 60Hz
void CALLBACK mmTimerProc(UINT wTimerID, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
{
DWORD T1, T2;
TfmMain *pMain = (TfmMain *)dwUser;
int Index;
double dT;
TClient *pClient;
if (pMain->IsClosing) return;
if (pMain->Shutdown)
{
return;
}
pMain->UpdateServer1Data();
TList *pList = pMain->IdTCPServer1->Threads->LockList();
try
{
for(int X = 0; X < pList->Count; X++)
{
if (!pMain->IsClosing)
{
TIdPeerThread *AThread = (TIdPeerThread *)pList->Items[X];
if(AThread != NULL)
{
pClient = (TClient *)AThread->Data;
try
{
if(!AThread->Connection->ClosedGracefully)
{
// Send data to ALL Clients
AThread->Connection->WriteBuffer(&pMain->Data2Client, sizeof(pMain->Data2Client), true);
}
}
catch(Exception &E)
{
if(!AThread->Stopped)
{
AThread->Stop();
AThread->Connection->Disconnect();
}
}
}
}
}
}
__finally
{
pMain->IdTCPServer1->Threads->UnlockList();
}
// Shutdown computer or close application
if(pMain->SimIos.Status.iSimStatus == 11)
{
pMain->Shutdown = true;
pMain->CloseApp();
}
}
void __fastcall TfmMain::IdTCPServer1Connect(TIdPeerThread *AThread)
{
TClient *pClient = NULL;
AnsiString ABuffer, text;
AnsiString PeerIP = AThread->Connection->Binding->PeerIP;
TDateTime TimeConnected = Now();
ABuffer = AThread->Connection->ReadLn();
if((ABuffer.Pos("TT") == 0) && (ABuffer.Pos("IG") == 0) && (ABuffer.Pos("RR") == 0))
{
text = AnsiString().sprintf("1>>> Unknown(%s) on %s connected illegal!...",
PeerIP, DateTimeToStr(TimeConnected));
WriteMsg(text);
AThread->Connection->Disconnect();
return;
}
if(ABuffer.Pos("IG") != 0)
{
pClient = new TClient;
pClient->PeerIP = PeerIP;
pClient->HostName = Clients[eIG];
pClient->Id = eIG;
AThread->Data = (TObject *)pClient;
AThread->FreeOnTerminate = true;
// Report client is on line
}
text = AnsiString().sprintf("1>>>%s(%s) on %s on line!...",
pClient->HostName, PeerIP, DateTimeToStr(TimeConnected));
WriteMsg(text);
}
//---------------------------------------------------------------------------
void __fastcall TfmMain::IdTCPServer1Disconnect(TIdPeerThread *AThread)
{
TClient *pClient = NULL;
AnsiString Msg;
if (IsClosing) return;
pClient = (TClient *)AThread->Data;
if(pClient->Id == 1)
{
// Report client is off line
Msg = AnsiString().sprintf("1>>>%s(%s) on %s off line...",
pClient->HostName, pClient->PeerIP, DateTimeToStr(Now()));
WriteMsg(Msg);
}
delete pClient;
AThread->Data = NULL;
AThread->Terminate();
try
{
IdTCPServer1->Threads->LockList()->Remove(AThread);
}
__finally
{
IdTCPServer1->Threads->UnlockList();
}
}
//---------------------------------------------------------------------------
void __fastcall TfmMain::IdTCPServer1Execute(TIdPeerThread *AThread)
{
TClient *pClient;
if (!AThread->Terminated && !IsClosing)
{
pClient = (TClient *)AThread->Data;
if((pClient != NULL) && (pClient->Id != 0))
{
try
{
if(pClient->Id == 1)
{
// Report client still alive
}
}
catch(Exception &E)
{
if (!IsClosing)
{
if(!AThread->Stopped)
{
AThread->Stop();
AThread->Connection->Disconnect();
}
}
}
}
}
}
Client side
void __fastcall TSocketThread::Execute()
{
unsigned long ulCheckSum;
SIM_SVR1_ACK_STRUCT Ack2Svr;
SIM_SVR_DATA DataFromSvr;
int Counter;
memset(&DataFromSvr, 0, sizeof(DataFromSvr));
memset(&Ack2Svr, 0, sizeof(Ack2Svr));
Counter = 0;
// fetch and process commands until the connection or thread is terminated
while (!this->Terminated && FSocket->Connected())
{
try
{
// recieve data from server
FSocket->ReadBuffer(&DataFromSvr, sizeof(DataFromSvr));
// check CRC
ulCheckSum = CRC_32((unsigned char*)&DataFromSvr.SimData, sizeof(DataFromSvr.SimData));
if (ulCheckSum == DataFromSvr.uiCheckSum)
{
FSmIpcUtil->Writeto(&DataFromSvr.SimData, DATA_OFFSET, sizeof(DataFromSvr.SimData));
}
else
{
// counter to record error
Synchronize(UpdateCaption);
}
// read return from local SM
FSmIpcUtil->Readfrom(&Ack2Svr, ACK_OFFSET, sizeof(Ack2Svr));
FSocket->WriteBuffer(&Ack2Svr, sizeof(Ack2Svr));
if (DataFromSvr.SimData.SimIgTgt.Acdata.iSimStatus == 11)
{
Terminate();
FSocket->Disconnect();
PostMessage(Application->Handle, WM_SHUTDOWN, 0, 0);
Sleep(500);
}
}
catch (EIdException& E)
{
this->Terminate();
FSocket->Disconnect();
}
}
}
There are several issues with your code.
A multimedia timer callback is very restricted in what it is allowed to do:
Applications should not call any system-defined functions from inside a callback function, except for
PostMessage
,timeGetSystemTime
,timeGetTime
,timeSetEvent
,timeKillEvent
,midiOutShortMsg
,midiOutLongMsg
, andOutputDebugString
.
If transmission speed is important, don't have the timer callback do the broadcasting at all. Save the data somewhere safe, and then have each TIdTCPServer
thread grab the latest data on its own time. This also keeps each connection thread isolated so one connection cannot affect any other connection if problems occur.
DO NOT set the TIdPeerThread::FreeOnTerminate
to true, DO NOT call TIdPeerThread::Stop()
, DO NOT manually remove threads from the TIdTCPServer::Threads
property. You do not own the threads, TIdTCPServer
does, and it will manage them for you. If you want to stop a given thread, closing the thread's socket is all you need to do. But by moving all of the sending logic into OnExecute
where it belongs, you can let TIdTCPServer
handle any errors and close the socket for you.
Your OnConnect
event handler is setting AThread->Data
only if an IG client connects, but your OnConnect
and OnDisconnect
handlers are not checking for that condition before attempting to access the TClient
object.
Your OnDisconnect
event handler is leaking memory if IsClosing
is true. And it is calling Threads->UnlockList()
without calling Threads->LockList()
first. Attempting to unlock the list when it is not locked by the calling thread will cause errors and deadlocks.
Try something more like this:
struct TClient
{
AnsiString PeerIP; //{ Client IP address }
AnsiString HostName; //{ Hostname }
int Id; //{ Client ID }
};
void CALLBACK mmTimerProc(UINT wTimerID, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
{
TfmMain *pMain = (TfmMain *)dwUser;
if (pMain->IsClosing || pMain->Shutdown) return;
pMain->UpdateServer1Data();
// make sure pMain->Data2Client is thread-safe...
// set a signal that Data2Client has been updated...
// Shutdown computer or close application
if (pMain->SimIos.Status.iSimStatus == 11)
{
pMain->Shutdown = true;
pMain->CloseApp();
}
}
void __fastcall TfmMain::IdTCPServer1Connect(TIdPeerThread *AThread)
{
TClient *pClient;
AnsiString ABuffer, text;
AnsiString PeerIP = AThread->Connection->Binding->PeerIP;
TDateTime TimeConnected = Now();
ABuffer = AThread->Connection->ReadLn();
if ((ABuffer.Pos("TT") == 0) && (ABuffer.Pos("IG") == 0) && (ABuffer.Pos("RR") == 0))
{
text = AnsiString().sprintf("1>>> Unknown(%s) on %s connected illegal!...", PeerIP.c_str(), DateTimeToStr(TimeConnected).c_str());
WriteMsg(text);
AThread->Connection->Disconnect();
return;
}
pClient = new TClient;
pClient->PeerIP = PeerIP;
if (ABuffer.Pos("IG") != 0)
{
pClient->HostName = Clients[eIG];
pClient->Id = eIG;
}
else
pClient->Id = 0;
AThread->Data = (TObject *)pClient;
// Report client is on line
text = AnsiString().sprintf("1>>>%s(%s) on %s on line!...", pClient->HostName.c_str(), PeerIP.c_str(), DateTimeToStr(TimeConnected).c_str());
WriteMsg(text);
}
void __fastcall TfmMain::IdTCPServer1Disconnect(TIdPeerThread *AThread)
{
TClient *pClient = (TClient *)AThread->Data;
AnsiString Msg;
AThread->Data = NULL;
if (pClient)
{
// Report client is off line
Msg = AnsiString().sprintf("1>>>%s(%s) on %s off line...",
pClient->HostName.c_str(), pClient->PeerIP.c_str(), DateTimeToStr(Now()).c_str());
WriteMsg(Msg);
delete pClient;
}
}
void __fastcall TfmMain::IdTCPServer1Execute(TIdPeerThread *AThread)
{
TClient *pClient;
if (IsClosing) return;
// make sure pMain->Data2Client is thread-safe...
if (Data2Client has been updated since last event)
{
AThread->Connection->WriteBuffer(&pMain->Data2Client, sizeof(pMain->Data2Client), true);
}
pClient = (TClient *)AThread->Data;
// Report client still alive
}
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