Problem: I am trying to bind a udp socket on a specific address. I will broadcast out a message. That same socket will need to be able to receive messages.
Current code:
static void Main()
{
UdpClient Configuration = new UdpClient(new IPEndPoint(IPAddress.Parse(data.IPAddress), configuration.Port)); //set up the bind to the local IP address of my choosing
ConfigurationServer.EnableBroadcast = true;
Configuration.Connect(new IPEndpoint(IPAddress.Parse(data.BroadcastIP), configuration.Port);
Listen();
}
private void Listen()
{
Task.Run(async () =>
{
while (true)
{
var remoteIp = new IPEndPoint(IPAddress.Any, configuration.Port);
var data = await ConfigurationServer.ReceiveAsync();
// i would send based on what data i received here
int j = 32;
}
}
});
}
I am not receiving data on listen thread. I know that the code on the other side is functional, and sending a directed UDP message to the IP/Port combo.
It can simply be done as
int PORT = 9876;
UdpClient udpClient = new UdpClient();
udpClient.Client.Bind(new IPEndPoint(IPAddress.Any, PORT));
var from = new IPEndPoint(0, 0);
Task.Run(() =>
{
while (true)
{
var recvBuffer = udpClient.Receive(ref from);
Console.WriteLine(Encoding.UTF8.GetString(recvBuffer));
}
});
var data = Encoding.UTF8.GetBytes("ABCD");
udpClient.Send(data, data.Length, "255.255.255.255", PORT);
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