I've got a 2x3 table that I'm adding to EaselJS...currently I'm building it like this:
for (var i = 0; i < 6; i++) {
if(i == 1 || i == 3 || i == 5) {
var xPos = playersBoxW;
} else {
var xPos = 0;
}
if(i == 2 || i == 3) {
var yPos = playersBoxH;
} else if (i == 4|| i == 5) {
var yPos = playersBoxH*2;
} else {
var yPos = 0;
}
playerBox[i] = new createjs.Container().set({x: xPos, y: yPos});
}
It just seems a very inefficient way of doing it and not useful if the table grows. Anyone else have an idea to simplify this?
Looking at your code I think this algorithm is essentially what it boils down to:
xPos
seems to be equal to the integer division of i
(by table width) times playersBoxW
. eg if i = 3
and width is 2, then xPos
is equal to playersBoxW
times int division of 3/2
which is 1.
yPos
seems to be equal to the integer division of i
(by table height) times playersBoxH
. eg if i = 4
and height = 3, then yPos
is equal to playersBoxH
times int division of 4/3
which is 1.
function integerDivision(a, b) {
return Math.floor(a / b);
}
function makeTable(width, height, player, arr) {
var xPos, yPos, size = width*height;
for (var i = 0; i < size; i++) {
xPos = player.boxW * integerDivision(i, width);
yPos = player.boxH * integerDivision(i, height);
arr[i] = new createjs.Container().set({x: xPos, y: yPos});
}
return arr;
}
Integer division is like regular division but you throw the remainder away. So in this case we round the number down: 3/2 = 1.5
=> floor
the result (round down) => 1
Side node: EaslJS containers can be expensive sometimes so be careful with them.
Containers have some overhead, so you generally shouldn't create a Container to hold a single child. [easljs doc]
If you are just trying to do row/column math, there is an easier way.
Here is your original example (with some code to make it work) http://jsfiddle.net/u3ds24y5/
You can just derive the column and row with a simple equation. This lets you change the number of columns and total count easily.
var column = i % num_columns;
var row = Math.floor(i / num_columns);
var x = column * column_width;
var y = row * row_height;
Here is an updated fiddle: http://jsfiddle.net/u3ds24y5/1/
Simplified code:
var cols = 2, total = 6; // Change these
for (var i = 0; i < total; i++) {
var xPos = i % cols * playersBoxW,
yPos = Math.floor(i/cols) * playersBoxH;
// Create container, etc
}
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