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why does Bundle.main.path(forResource: fileName, ofType: “txt”) always return nil?

I want to read a text file line by line and display it on an iOS screen using the example shown here .

Making textView.text optional was the only way I could get readDataFromFile to run. When I click load the function runs but always returns nil . I assume this means the file is not found.

For testing purposes I created the text file in Xcode. I also tried saving it on the desktop as well as in the project folder. Either way it was readable from the project navigator. I also tried creating the file using TextEdit because the app ultimately needs to read text files created outside Xcode.

I'd be grateful if someone can explain why the text file is never found, whether there is something else I need to do in order for the project to find it or if the read function returns nil for some other reason due to the way I have implemented it. Thanks.

EDIT (2)

Thanks for the feedback. In response, I've made four minor code changes that allow the text file contents to be written to textView. Changes include: removing the file extension from the filename, adding an array of file names, returning String instead of String? from readDataFromFile and rewriting UITextView in code. This has solved problems I am aware of.

Here's the revised code

import UIKit

class ViewController: UIViewController {

var textView = UITextView()
var arrayOfStrings: [String]?
var fileNameWithExtension               = "textFile.txt"
let arrayOfFileNames                    = ["textFile1.txt", "textFile2.txt", "textFile3.txt", "textFile4.txt", "textFile5.txt"]

var fileName                            = String()

override func viewDidLoad() {
    super.viewDidLoad()

    //    remove comment in the next statement to test files named in ArrayOfFileNames    
    //    fileNameWithExtension               = arrayOfFileNames[4]

    fileName = fileNameWithExtension.replacingOccurrences(of: ".txt", with: "")

    createTextView()
    createButton()
}

func readDataFromFile(fileName: String) -> String {

   if let path                          = Bundle.main.path(forResource: fileName, ofType: nil) {

        print(fileName)

        do {
            let data                    = try String(contentsOfFile: path, encoding: String.Encoding.utf8)
            arrayOfStrings              = data.components(separatedBy: .newlines)
            textView.text               = arrayOfStrings?.joined(separator: "\n")

        } catch {
            textView.text               = "file contents could not be loaded"
        }

    } else {
        print(Bundle.main.path(forResource: fileName, ofType: "txt") as Any)
        textView.text                   = "\(fileName) could not be found"
    }
    return textView.text
}

func createButton () {
    let button = UIButton();
    button.setTitle(String("Load"), for: .normal)
    button.setTitleColor(UIColor.blue, for: .normal)
    button.frame = CGRect(x: 100, y: 10, width: 200, height: 100)
    button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
    self.view.addSubview(button)
}

func buttonAction(myButton: UIButton) {
    textView.text = readDataFromFile(fileName: fileName)
    print(textView.text as Any)
}

func createTextView () {
    textView = UITextView(frame: CGRect(x: 20.0, y: 75.0, width: 340.0, height: 400.0))
    textView.textAlignment = NSTextAlignment.left
    textView.textColor = UIColor.blue
    textView.backgroundColor = UIColor.white
    self.view.addSubview(textView)
    }
}

EDIT (1)

The file is visible in the project navigator. I will assume that means it is in the bundle.

Here is my original code

import UIKit

class ViewController: UIViewController {

@IBOutlet weak var textView: UITextView?

var arrayOfStrings: [String]?
var fileName                            = "textFile.txt"

override func viewDidLoad() {
    super.viewDidLoad()
    createButton()
}

func readDataFromFile(fileName: String) -> String? {

    if let path                         = Bundle.main.path(forResource: fileName, ofType: "txt") {
        print(fileName)

        do {
            let data                    = try String(contentsOfFile: path, encoding: String.Encoding.utf8)
            arrayOfStrings              = data.components(separatedBy: .newlines)
            print(arrayOfStrings as Any)

            textView?.text              = arrayOfStrings?.joined(separator: "/n")
            return textView?.text

        } catch {
            textView?.text              = "file contents could not be loaded"
            return textView?.text
        }

    } else {
        print(Bundle.main.path(forResource: fileName, ofType: "txt") as Any)
        textView?.text                  = "\(fileName) could not be found"
        return nil
    }
}

func createButton () {
    let button = UIButton();
    button.setTitle(String("Load"), for: .normal)
    button.setTitleColor(UIColor.blue, for: .normal)
    button.frame = CGRect(x: 100, y: 15, width: 200, height: 100)
    button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
    self.view.addSubview(button)
}


func buttonAction(myButton: UIButton) {
    print("works")
    textView?.text                      = readDataFromFile(fileName: fileName)
    print(textView?.text as Any)
}

textFile.txt

Line 1
Line 2
Line 3
Line 4
Line 5

1) You have mistake in this line:

var fileName = "textFile.txt"

should be:

var fileName = "textFile"

2) Check is your file connected to target:

在此处输入图片说明

You should consider adding class bundle owner like this:

Bundle(for: ViewController.self).path(forResource: "fileName", ofType: "txt")

This was implemented from swift 2.0 if I was right.

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