I am trying to to store image in variable to add it in canvas after some event.
code like this is working
new fabric.Image.fromURL('http://www.w3schools.com/css/img_fjords.jpg', function (img)
{
console.log(img);
});
on the console i get thing like this:
klass {filters: Array[0], resizeFilters: Array[0], _element: img.canvas-img, _originalElement: img.canvas-img, width: 560…}
This is good. but when i am trying to store this image is variable like this.
var img = new fabric.Image.fromURL('http://www.w3schools.com/css/img_fjords.jpg');
when i console.log(img) i get this
f…c.I…e.fromURL {}
Please explain how to save, and what i am doing wrong.
You can use below code to add image into canvas.
var imgObj = new Image();
imgObj.src = "http://www.w3schools.com/css/img_fjords.jpg";
imgObj.onload = function ()
{
var image = new fabric.Image(imgObj);
image.set({
angle: 0,
padding: 0,
originX: "center",
originY: "center"
});
}
You can set other properties too while adding image.
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