I'm working facebook unity SDK, everything is fine on unity editor, but doesn't work on android device. "App stopped" when fb.init called.
I use unity 5.5.1 version and facebook sdk version is 7.9.4
here is code :
public void teststr()
{
if (!FB.IsInitialized) {
// Initialize the Facebook SDK
FB.Init(InitCallback, OnHideUnity);
} else {
// Already initialized, signal an app activation App Event
}
}
private void InitCallback ()
{
if (FB.IsInitialized) {
// ...
} else {
}
}
private void OnHideUnity (bool isGameShown)
{
if (!isGameShown) {
// Pause the game - we will need to hide
Time.timeScale = 0;
} else {
// Resume the game - we're getting focus again
Time.timeScale = 1;
}
}
teststr function fires when I clicked button
I've solved!
I use FB.Init(this.InitCallback, this.OnHideUnity);
instead of FB.Init(InitCallback, OnHideUnity);
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