On Swift 3 and SpriteKit, the music for the apple music app pauses every time I go to a new scene. Is there any way to continue running the music after going to a new scene?
By default the scene pauses when transitioning.
Create an SKTransition
instance and pausesOutGoingScene
to false
, and present your scene with this transition
func presentNewScene(incomingScene:SKScene)
{
let transition = SKTransition()
transition.pausesOutGoingScene = false
self.view!.presentScene(incomingScene,transition:transition)
}
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