I'm trying to rotate an image on canvas when the image is loaded, but it's not showing up and I get no javascript errors.
here's the code:
function drawImage(pictureId, direction, ctx, posX, posY) {
var image = document.createElement("img");
//i set the image src here
image.onload = function () {
drawRotated(image, direction, posX, posY);
}
}
function drawRotated(image, direction, posX, posY) {
ctx.save();
ctx.rotate((direction*90)*(Math.PI/180));
ctx.drawImage(image, posX, posY);
ctx.restore();
}
<div class="avatar">
<img class="img-responsive profile-img" ng-if="jc.profile.get('image')" ng-src="{{jc.profile.get('image')}}">
<img class="img-responsive profile-img" ng-if="!jc.profile.get('image')" src="assets/images/man.png">
</div>
var delta = 0
this.rotateImage = function () {
if (this.user.get('imageRotation'))
delta = parseInt(this.user.get('imageRotation'))
delta += 90
delta = delta % 360
document.getElementById("image").style.webkitTransform = "rotate(" + delta + "deg)";
return delta
}
this.user = User;
if (this.user.get('imageRotation') && $location.$$path.toString().includes('/user/'))
onLoadRotateImage(this.user.get('imageRotation'))
// tools
this.tools = User.tools;
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