I'm obviously missing something, but I haven't been able to find what I am doing wrong and I have been staring at this for entirely too long
function message(options) {
...
options.onclose = options.onclose || null;
...
this.gui = document.createElement('div');
this.msg = document.createElement('div');
...
if (options.onclose != null) {
var close = document.createElement('i');
close.innerHTML = 'close';
close.className = 'material-icons close';
close.onclick = options.onclose;
console.log(close.onclick);
this.msg.append(close);
}
this.msg.innerHTML += options.msg;
this.gui.append(this.msg);
...
return this.gui;
}
msgContainer.append(new message({
class: 'update',
sticky: true,
icon: 'mic',
msg: 'You are in a call',
onclose: () => { console.log('click'); }
}));
from the developer console document.querySelector('.close').onclick is null
, but if I add an on click document.querySelector('.close').onclick = () => { console.log('click'); };
document.querySelector('.close').onclick = () => { console.log('click'); };
it works?
Why it wont work is because on click is a function:
document.querySelector('.close').onclick
doesn't do anything so why call it.
document.querySelector('.close').onclick = () {
alert("did something");
}
so the real question is what do you want to do when clicked? create a new link or div.. look below. I would start using jQuery.
jQuery answer:
$(document).ready(function(){
$(".myclass").click(function(){
$(".container_div").append("<a href='test.php'>test link</a>");
// also .prepend, .html are good too
});
});
Here is working example. I changed your code a little bit. You can add more events by passing it to an array. I used addEventListener.
var msgContainer = document.getElementById('msgContainer'); function message(options) { options.onclose = options.onclose || null; this.gui = document.createElement('div'); this.msg = document.createElement('div'); if (options.onclose != null) { var close = document.createElement('i'); close.innerHTML = 'closepp'; close.className = 'material-icons close'; close.dataset.action = 'close'; this.msg.append(close); } this.msg.innerHTML += options.msg; this.gui.append(this.msg); // Create listeners dynamically later on events = [ { selector: close.dataset.action, eventType: 'click', event: options.onclose } ]; renderElement(this.gui, events); } function renderElement(element, events) { msgContainer.append(element); for (i = 0; i < events.length; i++) { var currentEvent = events[i]; var selector = element.querySelector('[data-action="' + currentEvent['selector'] + '"]'); selector.addEventListener(currentEvent['eventType'], currentEvent['event'].bind(this), false); } } new message({ class: 'update', sticky: true, icon: 'mic', msg: 'You are in a call', onclose: () => { console.log('click'); } });
<div id="msgContainer"> </div>
I finally figured it out! setting innerHTML makes chrome rebuild the dom and in the process it loses the onclick event, onclick works fine if I use textContent instead of innerHTML. In the below example if you comment out the last line of JS the onclick works, here's the same thing in jsFiddle
var blah = document.getElementById('blah');
var div = document.createElement('button');
div.style['background-color'] = 'black';
div.style.padding = '20px;';
div.style.innerHTML = 'a';
div.onclick = () => { alert('wtf');};
blah.appendChild(div);
// Uncomment this to make onclick stop working
blah.innerHTML += ' this is the culprit';
<div id="blah">
</div>
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