I am developing a uwp application that builds to windows store and xbox basically.
My code is like
var profile = Windows.Networking.Connectivity.NetworkInformation.GetInternetConnectionProfile();
var networkType=null;
var interfaceType = profile.NetworkAdapter.IanaInterfaceType;
// 71 is WiFi & 6 is Ethernet
if (interfaceType == 71)
{
networkType="wifi";
}
else if (interfaceType == 6)
{
networkType="ethernet";
}
when i was connected to wifi and run this code in xbox i am getting the connection type as "ethernet", but when i run the same code on my local machine i am getting the value as wifi.
Any helps appreciated:)
Since you are using the NetworkAdapter
class, if you check the device family of this class:
Windows 10 (introduced v10.0.10240.0 - for Xbox, see UWP features that aren't yet supported on Xbox)
For Xbox, we need to check the UWP features not yet supported on Xbox , and NetworkInformation
is in "Feature areas less applicable to Xbox" section.
NetworkUsage, ConnectivityInterval, NetworkInformation, and DataPlanStatus APIs are not supported on Xbox.
So it seems like it is currently not completely supported.
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