I have following AudioContext() sound object in JavaScript.
Its volume is 100%. I want to play its volume in 10% (where volume = 0.1).
How can I reduce its volume to 10%?
const aCtx = new AudioContext(); let source = aCtx.createBufferSource(); let buf; fetch('https://dl.dropboxusercontent.com/s/knpo4d2yooe2u4h/tank_driven.wav') // can be XHR as well .then(resp => resp.arrayBuffer()) .then(buf => aCtx.decodeAudioData(buf)) // can be callback as well .then(decoded => { source.buffer = buf = decoded; source.loop = true; source.connect(aCtx.destination); check.disabled = false; }); check.onchange = e => { if (check.checked) { source.start(0); // start our bufferSource } else { source.stop(0); // this destroys the buffer source source = aCtx.createBufferSource(); // so we need to create a new one source.buffer = buf; source.loop = true; source.connect(aCtx.destination); } };
<label>Start Playing</label> <input type="checkbox" id="check" disabled><br> <br>Its volume is 100%. Please help me to reduce it to 10%.
We use GainNodes to control the volume.
var gainNode = aCtx.createGain()
gainNode.gain.value = 0.1 // 10 %
gainNode.connect(aCtx.destination)
// now instead of connecting to aCtx.destination, connect to the gainNode
source.connect(gainNode)
const aCtx = new AudioContext(); const gainNode = aCtx.createGain(); gainNode.gain.value = 0.1; // setting it to 10% gainNode.connect(aCtx.destination); let source = aCtx.createBufferSource(); let buf; fetch('https://dl.dropboxusercontent.com/s/knpo4d2yooe2u4h/tank_driven.wav') // can be XHR as well .then(resp => resp.arrayBuffer()) .then(buf => aCtx.decodeAudioData(buf)) // can be callback as well .then(decoded => { source.buffer = buf = decoded; source.loop = true; source.connect(gainNode); check.disabled = false; }); check.onchange = e => { if (check.checked) { source.start(0); // start our bufferSource } else { source.stop(0); // this destroys the buffer source source = aCtx.createBufferSource(); // so we need to create a new one source.buffer = buf; source.loop = true; source.connect(gainNode); } };
<label>Start Playing</label> <input type="checkbox" id="check" disabled><br> <br>Its volume is 100%. Please help me to reduce it to 10%.
You can use createGain of AudioContext for that puporse.
As shown below,
For more information checkout on createGain
https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/createGain
const aCtx = new AudioContext();
let source = aCtx.createBufferSource();
let buf;
var gainNode = aCtx.createGain(); // Create a gainNode reference.
gainNode.connect(aCtx.destination); // Add context to gainNode
fetch('https://dl.dropboxusercontent.com/s/knpo4d2yooe2u4h/tank_driven.wav') // can be XHR as well
.then(resp => resp.arrayBuffer())
.then(buf => aCtx.decodeAudioData(buf)) // can be callback as well
.then(decoded => {
source.buffer = buf = decoded;
source.loop = true;
source.connect(gainNode); //Connecting gain to source
gainNode.gain.value = 1; // 100% VOLUME RANGE OF VALUE IS 0-1
check.disabled = false;
});
check.onchange = e => {
if (check.checked) {
source.start(0); // start our bufferSource
} else {
source.stop(0); // this destroys the buffer source
source = aCtx.createBufferSource(); // so we need to create a new one
source.buffer = buf;
source.loop = true;
source.connect(gainNode); //Connecting gain to source
gainNode.gain.value = 0.1; // 10% VOLUME RANGE OF VALUE IS 0-1
}
};
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