So I've looked at all projects on Stack Overflow for adding edge insets for UIImages
in a UIButton
but none of them worked. When I build the project, the image is just set through the bounds of the button - it's not set to the insets and I don't know why. Here is the code:
let Settingsbutton = AnimatableButton(frame: CGRect(x: 23, y: 30, width: 40, height: 40))
Settingsbutton.layer.cornerRadius = Settingsbutton.frame.size.height / 2
Settingsbutton.layer.backgroundColor = UIColor.white
let roundedButton3 = UIButton(type: .custom)
roundedButton3.frame = Settingsbutton.frame
let _border3 = CAShapeLayer()
_border3.path = UIBezierPath(roundedRect: roundedButton3.bounds, cornerRadius:roundedButton3.frame.size.width/2).cgPath
_border3.frame = roundedButton3.bounds
_border3.strokeColor = UIColor.white.cgColor
_border3.fillColor = UIColor.clear.cgColor
_border3.lineWidth = 3.0
Settingsbutton.imageEdgeInsets = UIEdgeInsetsMake(10, 10, 10, 10)
Settingsbutton.contentVerticalAlignment = .fill
Settingsbutton.contentHorizontalAlignment = .fill
Settingsbutton.layer.addSublayer(_border3)
self.view.addSubview(Settingsbutton)
self.view.bringSubview(toFront: Settingsbutton)
if PFUser.current() == nil{
Settingsbutton.setBackgroundImage(UIImage(named: "padlock"), for: .normal)
}else{
}
imageEdgeInsets are for positioning the image NOT the background image!
Use setImage
instead of setBackgroundImage
If AnimatableButton is a UIButton why you want to add button inside button? I don't know really what's your purpose but you might try Settingsbutton.contentEdgeInsets = UIEdgeInsetsMake(10, 10, 10, 10)
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