I want to ask if you can use osascript in swift/xcode when designing a Mac (Sierra) app. So I've basically just built an empty app using Xcode and swift.
I would now like to use osascript to launch another app using osascript (preferred).
So I've linked my button to ViewController.swift file.
@IBAction func launchApp(_ sender: NSButton) {
let path = "/usr/bin/env"
let arguments = ["osascript -e 'tell app \"iTunes\" to activate'"]
let task = Process.launchedProcess(launchPath: path, arguments: arguments)
task.waitUntilExit()
}
But I get this error:
env: osascript -e 'tell app "iTunes" to activate': No such file or directory
I've also tried using path as /usr/bin/osascript and bash.
Some guidance on this would be great! Thanks :)
Don't use OSAScript
on Cocoa level, use NSAppleScript
let script = NSAppleScript(source: "activate application \"iTunes\"")!
var errorDict : NSDictionary?
script.executeAndReturnError(&errorDict)
if errorDict != nil { print(errorDict!) }
If the application is sandboxed you need to add appropriate entitlements.
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