I am building an iOS Application in swift 3, where I am creating dynamic UIViews. I need to remove custom view randomly. Please help me I am stuck with this for a long time. Thanks In Advance
class ViewController: UIViewController {
var myView: subView!
var y : CGFloat!
@IBOutlet weak var addButton: UIButton!
override func viewDidLoad() {
y = 1
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
func cancelbutton(_ sender: UIButton) {
myView.removeFromSuperview()
}
@IBAction func buttonAction(_ sender: Any) {
y = y + 110
myView = subView(frame: CGRect(x: 80, y: y, width: 300, height: 100))
myView.backgroundColor = UIColor.green
myView.actionButton.addTarget(self, action: (#selector(cancelbutton(_:))), for: UIControlEvents.touchUpInside)
self.view.addSubview(myView)
}
}
As you can see in the above image when i click on Close the SubView(custome View) closes, but where as MyView with green color does not go and stays there. Someone please Help.........
required init?(coder aDecoder: NSCoder)
{
super.init(coder: aDecoder)
Bundle.main.loadNibNamed("subView",owner: self, options:nil)
self.addSubview(self.views)
Bundle.main.loadNibNamed("subView",owner: self, options:nil)
self.addSubview(self.views)
}
override init(frame: CGRect)
{
super.init(frame: frame)
Bundle.main.loadNibNamed("subView", owner: self, options: nil)
views.frame = bounds
self.addSubview(self.views)
}
@IBAction func buttonAction(_ sender: Any) {
views.removeFromSuperview()
}
The thing you are doing wrong is that you add multiple views of subView that why you selected does not remove. Please modify your code like given below. The thing I have done is that whenever you will add new subView
you will also set its tag value and when you select view to remove its tag value and place an if
statement on that tag value.
class ViewController: UIViewController {
var myView: subView!
var y : CGFloat!
var tag : Int = 0
@IBOutlet weak var addButton: UIButton!
override func viewDidLoad() {
y = 1
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
func cancelbutton(_ sender: UIButton)
{
let selectViewTagValue : Int = sender.tag /// save the selected view tag value
for object in self.view.subviews {
if ((object is subView) && object.tag == selectViewTagValue)
{
object.removeFromSuperview()
}
}
}
@IBAction func buttonAction(_ sender: Any) {
y = y + 110
myView = subView(frame: CGRect(x: 80, y: y, width: 300, height: 100))
myView.tag = tag
myView.actionButton.tag = tag
tag = tag + 1
myView.backgroundColor = UIColor.green
myView.actionButton.addTarget(self, action: (#selector(cancelbutton(_:))), for: UIControlEvents.touchUpInside)
self.view.addSubview(myView)
}
Try to change cancel action like this:
func cancelbutton(_ sender: UIButton)
{
if let myView = sender.superview {
myView.removeFromSuperview()
}
}
Just remove the button's container view, not the global myView.
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