I am trying to make a battleship simulation game in C. What I am trying to do here is to get the starting and end point on the submarine on the board. For that I use a function. Now the problem is that the program crashes after getting 2 points.
int getsub(char* filename, Submarine* list)
{
int subcount=0;
int i=0;
char* token;
char line[100];
FILE *fptr=fopen(filename,"r");
if(fptr==NULL)
{
printf("no file found");
exit(-1);
}
while(fgets(line,100,fptr))
{
if(isalpha(line[0])|| isalnum(line[0]))
{
++subcount;
}
}
list=malloc(sizeof(Submarine)*subcount);
rewind(fptr);
while(fgets(line,100,fptr)){
if(isalpha(line[0]))
{
list[i]->start=malloc(sizeof(Point));
token=strtok(line,"-");
list[i]->start=TranslateCoordinate(token);
list[i]->end=malloc(sizeof(Point));
token=strtok(NULL,"-");
list[i]->end=TranslateCoordinate(token);
i++;
}
}
return subcount;
}
That is on my source file. The other function I use is to get a coordinate (like A9) and turn it into a number between 0 and 9
Point TranslateCoordinate(char* c)
{
Point newpoint;
newpoint=malloc(sizeof(Point));
int row=c[0];
int column;
newpoint->x=row-'A';
if(c[1]== 1 && c[2]==0)
{
column=9;
newpoint->y=column;
return newpoint;
}
column=c[1];
newpoint->y=column-'1';;
return newpoint;
}
These are my structs:
struct Point_s
{
int x;
int y;
};
struct Submarine_s
{
Point start;
Point end;
int Life;
};
struct SubmarinePart_s
{
Submarine* Sub;
int IsHit; // 0 = not hit, <1 = exploded
};
and this is my main program:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "header.h"
#define BoardSize 10
int main(int argc, char *argv[])
{
if (argc < 3){
printf("Error not enough files");
exit(-1);
}
char* P1setup=argv[2];
char* P2setup=argv[3];
Submarine* P1list;
Submarine* P2list;
getsub(P1setup,P1list);
char Board1[BoardSize][BoardSize];
char Board2[BoardSize][BoardSize];
int x,y;
for(x=0;x<BoardSize;x++){
for(y=0;y<BoardSize;y++){
Board1[x][y]='0';
}
}
for(x=0;x<BoardSize;x++){
for(y=0;y<BoardSize;y++){
Board2[x][y]='0';
}
}
return 1;
}
and this is header.h
:
#ifndef HEADER_H_INCLUDED
#define HEADER_H_INCLUDED
#include <stdio.h>
#include <string.h>
typedef struct Point_s* Point;
typedef struct Submarine_s* Submarine;
typedef struct SubmarinePart_s* SubmarinePart;
Point TranslateCoordinate(char* c);
int getsub(char* filename,Submarine* list);
void printpoint(Point p);
void printsub(Submarine s);
#endif // HEADER_H_INCLUDED
You are not allocating the subelements of list
. Remember that Submarine
is typecasted from typedef struct Submarine_s* Submarine;
. You allocated the main list, but did not allocate the member before you dereferenced it here list[i]->start
int getsub(char* filename, Submarine* list)
...
list=malloc(sizeof(Submarine)*subcount);
rewind(fptr);
while(fgets(line,100,fptr)){
if(isalpha(line[0]))
{
list[i]->start=malloc(sizeof(Point));
you should have allocated list[i] first as sizeof(submarine_s) before you dereferenced it.
footnote: anyway, I don't agree with using the typedef that hid the pointer without any indication that the new type is a pointer. I would prefer if you typecasted it as SubmarinePtr
instead.
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