I have a CALayer on top of a UIView.
The UIView animates exactly how I want it to, however the PlayerView that is on top of it seems to "spawn" offscreen then animate to the position that the UIView started in and then it will animate to the UIViews frame.
I was wondering if there was any property of CALayers that could handle this issue automatically but I haven't found anything.
Here's the code for this:
let window = UIApplication.shared.keyWindow!
v = UIView(frame: CGRect(x: window.frame.origin.x, y: window.frame.origin.y, width: window.frame.width, height: window.frame.height))
let v2 = UIView(frame: .zero)
window.addSubview(v!);
window.addSubview(v2)
v?.backgroundColor = UIColor.black
v2.backgroundColor = UIColor.clear
v?.layer.cornerRadius = (v?.frame.width)! * 0.025
guard let path = Bundle.main.path(forResource: "video", ofType:"mp4") else {
debugPrint("video.m4v not found")
return
}
player = AVPlayer(url: URL(fileURLWithPath: path))
playerLayer = AVPlayerLayer(player: player)
// playerLayer.frame = playerView.frame
playerLayer?.frame = (playerView?.bounds)!
playerLayer?.masksToBounds = true
playerLayer?.videoGravity = AVLayerVideoGravityResizeAspectFill
v?.layer.addSublayer(playerLayer!)
player?.play()
player?.isMuted = true
//looper
NotificationCenter.default.addObserver(forName: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: player?.currentItem, queue: nil)
{ notification in
let t1 = CMTimeMake(5, 100)
self.player?.seek(to: t1)
self.player?.play()
}
let superview = playerView?.superview
v2.frame = (v2.convert((playerView?.frame)!, from: superview))
v?.frame = (v?.convert((playerView?.frame)!, from: superview))!
window.addConstraintsWithFormat("H:|[v0]|", views: v!)
window.addConstraintsWithFormat("V:|[v0]|", views: v!)
playerLayer?.frame = (v?.frame)!
self.playerLayer?.frame = (self.v?.frame)!
UIView.animate(withDuration: 4, delay: 0, options: UIViewAnimationOptions.curveEaseOut, animations: {
self.window?.layoutIfNeeded()
}, completion: { (completed) in
self.playerLayer?.frame = (self.v?.frame)!
})
}
any suggestions?
EDIT:
I have included the updated code
let window = UIApplication.shared.keyWindow!
v = UIView(frame: CGRect(x: window.frame.origin.x, y: window.frame.origin.y, width: window.frame.width, height: window.frame.height))
let v2 = UIView(frame: .zero)
window.addSubview(v!);
v?.addSubview(playerView2!)
window.addSubview(v2)
v?.backgroundColor = UIColor.black
v2.backgroundColor = UIColor.clear
v?.layer.cornerRadius = (v?.frame.width)! * 0.025
playerView2?.layer.cornerRadius = (playerView2?.bounds.width)! * 0.025
guard let path = Bundle.main.path(forResource: "video", ofType:"mp4") else {
debugPrint("video.m4v not found")
return
}
player = AVPlayer(url: URL(fileURLWithPath: path))
playerLayer = AVPlayerLayer(player: player)
// playerLayer.frame = playerView.frame
playerLayer?.frame = (playerView2?.bounds)!
playerLayer?.masksToBounds = true
playerLayer?.cornerRadius = (playerView2?.bounds.width)! * 0.025
playerLayer?.videoGravity = AVLayerVideoGravityResizeAspectFill
self.playerView2?.layer.addSublayer(playerLayer!)
// player?.play()
player?.isMuted = true
//looper
NotificationCenter.default.addObserver(forName: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: player?.currentItem, queue: nil)
{ notification in
let t1 = CMTimeMake(5, 100)
self.player?.seek(to: t1)
// self.player?.play()
}
self.playerView2?.frame = (self.v?.bounds)!
self.playerLayer?.frame = (self.playerView?.bounds)!
UIView.animate(withDuration: 5, delay: 0, options: UIViewAnimationOptions.curveEaseOut, animations: {
self.v?.frame = window.frame
self.playerView2?.frame = (self.v?.frame)!
self.playerLayer?.frame = (self.playerView2?.frame)!
self.window?.layoutIfNeeded()
}, completion: { (completed) in
})
}
You're getting an implicit animation when you set playerLayer.frame
.
If you don't want any animation, temporarily disable implicit animations like this:
UIView.animate(withDuration: 4, delay: 0, options: UIViewAnimationOptions.curveEaseOut, animations: {
self.window?.layoutIfNeeded()
}, completion: { (completed) in
let priorValue = CATransaction.disableActions()
CATransaction.setDisableActions(true)
self.playerLayer?.frame = self.v!.frame
CATransaction.setDisableActions(priorValue)
})
If you do want to animate playerLayer.frame
, then the best way is to create a UIView
subclass that uses an AVPlayerLayer
as its layer, like this:
class PlayerView: UIView {
override class var layerClass: AnyClass { return AVPlayerLayer.self }
private(set) lazy var playerLayer: AVPlayerLayer = { self.layer as! AVPlayerLayer }()
}
Then you can use a PlayerView
instead of a bare AVPlayerLayer
and use UIKit animations. Since you can't initialize the AVPlayerLayer
directly ( UIView
uses the default initializer to create its layer), you'll need to set the PlayerView
's player like this:
playerView?.playerLayer = player
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