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Adding Tap Gesture to any view triggers nothing

I am dealing with the single most frustrating issue so far in my journey to iOS development. I originally was trying to add a gesture recognizer to my UIImage view but was not having any luck. I did some searching on stack and found that I hadn't set imageView.isUserInteractionEnabled = true which I figured would solve my problem but it didn't. So then I started adding gesture recognizers to everything including the parent view of imageView but still got nothing. I am sure that something I am doing/haven't done is so simple but I have just totally missed it. Please help.

ProfileViewController: UIViewController {

    // User's info container (Parent iof imageView)
let userInfoContainer: UIView = {
    let head = UIView(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
    head.backgroundColor = UIColor.white
    head.translatesAutoresizingMaskIntoConstraints = false
    head.layer.borderWidth = 1
    print(head.isUserInteractionEnabled) // Returns true
    let tap = UITapGestureRecognizer(target: self, action: #selector(tapped))
    head.addGestureRecognizer(tap)
    return head
}()
// Users name
let userName: UITextField = {
    let name = UITextField()
    name.text = "John Doe"
    name.translatesAutoresizingMaskIntoConstraints = false
    name.isUserInteractionEnabled  = true
    let tap = UITapGestureRecognizer(target: self, action: #selector(tapped))
    name.addGestureRecognizer(tap)
    return name
}()

    // User's profile image
let profileImageView: UIImageView = {
    let imageView = UIImageView(image: #imageLiteral(resourceName: "avatar"))
    imageView.layer.cornerRadius = 50
    imageView.layer.masksToBounds = true
    imageView.translatesAutoresizingMaskIntoConstraints = false
    imageView.isUserInteractionEnabled = true
    imageView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(tapped)))
    return imageView
}()
//
//
// skipping other UI elements
//
//
override func viewDidLoad() {
    super.viewDidLoad()
    // Authentication bits

    self.title = "Profile View"
    self.view.backgroundColor = UIColor.white
    self.view.addSubview(userInfoContainer)
    self.view.addSubview(profileImageView)
    self.view.addSubview(userName)
    } // end viewDidLoad
func tapped() {
    print(123)
}

// setup constraints
func setupUserInfoContainer() {
    userInfoContainer.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
    userInfoContainer.widthAnchor.constraint(equalTo: view.widthAnchor).isActive = true
    userInfoContainer.heightAnchor.constraint(equalToConstant: 200).isActive = true
}
// profile image arrangement
func setupProfileImage() {
    profileImageView.leftAnchor.constraint(equalTo: userInfoContainer.leftAnchor, constant: 20).isActive = true
    profileImageView.centerYAnchor.constraint(equalTo: userInfoContainer.centerYAnchor).isActive = true
    profileImageView.heightAnchor.constraint(equalToConstant: 100).isActive = true
    profileImageView.widthAnchor.constraint(equalToConstant: 100).isActive = true

}

func setupLabels() {
    userName.leftAnchor.constraint(equalTo: profileImageView.rightAnchor, constant: 20).isActive = true
    userName.centerYAnchor.constraint(equalTo: profileImageView.centerYAnchor).isActive = true
    userName.heightAnchor.constraint(equalToConstant: 20).isActive = true
    userName.isEnabled = false
}
} // end view controller

Rendered View: ProfileViewController View Hierarchy 视图层次结构 Extra information that is likely not necessary: ProfileViewController is being handled by a UITabBarController but from what I have seen, that shouldn't make a difference.

Update From looking around it looks like the appropriate swift 3 syntax is let tap = UITapGestureRecognizer(target: self, action: #selector(self.tapped(_:))) but I think having that line in the closure is what's causing this error to be thrown ../ProfileViewController.swift:37:74: Value of type '(NSObject) -> () -> ProfileViewController' has no member 'tapped'

If someone could explain how I can fix this that would be stellar.

I don't believe you can assign a gesture recognizer in this manner...

1 let profileImageView: UIImageView = {
2     let imageView = UIImageView(image: #imageLiteral(resourceName: "avatar"))
3     imageView.layer.cornerRadius = 50
4     imageView.layer.masksToBounds = true
5     imageView.translatesAutoresizingMaskIntoConstraints = false
6     imageView.isUserInteractionEnabled = true
7     imageView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(tapped)))
8     return imageView
9 }()

On line 7, what is self ? It is the function that is returning a UIImageView .

Your func tapped() is not part of that function... it belongs to ProfileViewController .

You might be able to find a way to change the target, but a couple minutes of trying different approaches has not yielded any luck for me.

I think you need to create and add the GestureRecognizer(s) inside ProfileViewController / viewDidLoad() (or elsewhere within that class).

The problem is you didn't set delegate to the tap gesture. Check this

Hope this will work

Why don't you just initiliaise your image view at the top of the class like

 let profileImageView = UIImageView()

and create a function to configure the imageview and add it as a subview such in view did load. That should work

func configureImageView() { 
    #add methods and customize image view
    #add image view to sub view 
} 

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