I'm developing a UWP app. The solution contains a number of projects written in C# (such as the database), but the UI is a JavaScript project.
One of the C# classes contains the following code to save a copy of the database using DataContractSerializer:
public IAsyncOperation<Boolean> Save()
{
return Save(0).AsAsyncOperation<Boolean>();
}
private async Task<Boolean> Save(Int32 notUsed)
{
try
{
updated = DateTime.Now;
StorageFile file = await ApplicationData.Current.RoamingFolder.CreateFileAsync(id + ".xml", CreationCollisionOption.ReplaceExisting);
IRandomAccessStream access = await file.OpenAsync(FileAccessMode.ReadWrite, StorageOpenOptions.AllowOnlyReaders);
Stream stream = access.AsStreamForWrite();
DataContractSerializer serializer = new DataContractSerializer(typeof(Database));
serializer.WriteObject(stream, this);
stream.Dispose();
return true;
}
catch (Exception)
{
return false;
}
}
When this code gets run from JS, I get the following error:
0x80070002 - JavaScript runtime error: The system cannot find the file specified.
System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime.Serialization.Xml, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
WinRT information: System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime.Serialization.Xml, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.
I'm struggling to find a solution online if anyone is able to point me in the right direction?
Thanks.
I ended up removing all references to the data contracts, and replacing it with custom functions to build a JsonObject. I then write that to a file myself rather than relying on the DataContractSerializer.
Each class within the database now has a ToJson function, similar to:
internal JsonObject ToJson()
{
JsonObject root = new JsonObject();
root.Add(JSON_ID, JsonValue.CreateStringValue(Id));
root.Add(JSON_DELETED, JsonValue.CreateBooleanValue(Deleted));
root.Add(JSON_PHOTO, Photo != null ? Photo.ToJson() : null);
root.Add(JSON_PREFIX, JsonValue.CreateStringValue(Prefix));
root.Add(JSON_GIVENNAME, JsonValue.CreateStringValue(GivenName));
root.Add(JSON_MIDDLENAMES, JsonValue.CreateStringValue(MiddleNames));
root.Add(JSON_FAMILYNAME, JsonValue.CreateStringValue(FamilyName));
root.Add(JSON_SUFFIX, JsonValue.CreateStringValue(Suffix));
root.Add(JSON_NOTES, JsonValue.CreateStringValue(Notes));
return root;
}
And each class also contains a constructor that accepts a Json object, such as:
internal Person(JsonObject root) : this()
{
Id = root.GetNamedString(JSON_ID, null);
Deleted = root.GetNamedBoolean(JSON_DELETED, false);
Photo = root.GetNamedObject(JSON_PHOTO, null) != null ? new Photo(root.GetNamedObject(JSON_PHOTO, null)) : null;
Prefix = root.GetNamedString(JSON_PREFIX, null);
GivenName = root.GetNamedString(JSON_GIVENNAME, null);
MiddleNames = root.GetNamedString(JSON_MIDDLENAMES, null);
FamilyName = root.GetNamedString(JSON_FAMILYNAME, null);
Suffix = root.GetNamedString(JSON_SUFFIX, null);
Notes = root.GetNamedString(JSON_NOTES, null);
}
I can then write it to a file using:
private async Task<Boolean> Save()
{
try
{
updated = DateTime.Now;
StorageFile file = await ApplicationData.Current.RoamingFolder.CreateFileAsync(id + ".json", CreationCollisionOption.ReplaceExisting);
await FileIO.WriteTextAsync(file, ToJson().Stringify());
return true;
}
catch (Exception)
{
return false;
}
}
And read it using:
private static async Task<Database> Open(String id)
{
try
{
StorageFile file = await ApplicationData.Current.RoamingFolder.GetFileAsync(id + ".json");
return new Database(JsonObject.Parse(await FileIO.ReadTextAsync(file)));
}
catch (Exception)
{
return null;
}
}
All of which was a LOT easier than messing around with data contracts.
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