I'm currently transfering a base64
image from a client to my server with socket.io
. On the server, I want to render that base64
image into my canvas.
The code is:
function newSlide(slideImage){
socket.broadcast.emit('newSlide', slideImage);
var img = new Image;
img.src = slideImage;
ctx.drawImage(img, 0, 0);
}
With that code, on the client everything is working, I can load the base64 image into a normal canvas, but on my server in server.js
(where this code is), it's not working, I'm getting an error saying Image is not defined
at the line new Image
, when trying without the image-creation and just put in the base64
string, it says image or canvas excepted.
What's the problem with the image creation, why does it not work? And what can I do to make it working?
Image
is part of the DOM API and so is not present in the Node runtime.
To do what you want you're going to have to import a module that allows you to emulate some of the DOM APIs.
It should be new Image()
, not new Image
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