I want to rotate and zoom graphic around its center with D3.js. When I zoom graphic I want to zoom it with current aspect ratio and vice versa when I rotate graphic I want to zoom it to the current point that my mouse points. For zooming I use wheel of the mouse and for rotation I use the button of the mouse.
var svg = d3.select("svg"),
width = +svg.attr("width"),
height = +svg.attr("height"),
transform = d3.zoomIdentity;
var points = d3.range(2000).map(phyllotaxis(10));
var g = svg.append("g");
g.append("line")
.attr("x1", "20")
.attr("y1", "20")
.attr("x2", "60")
.attr("y2", "60")
.attr("stroke", "black")
.attr("stroke-width", "10");
svg.call(d3.drag()
.on("drag",onDrag)
)
// ##########################
var boxCenter = [100, 100];
// #############################
function onDrag(){
var x = d3.event.sourceEvent.pageX,
y = d3.event.sourceEvent.pageY;
var angle = Math.atan2(x - boxCenter[0],
- (y - boxCenter[1]) )*(180/Math.PI);
g.attr("transform", "rotate("+angle+")");
}
svg.call(d3.zoom()
.scaleExtent([1 / 2, 8])
.on("zoom", zoomed));
function zoomed() {
g.attr("transform", d3.event.transform);
}
function phyllotaxis(radius) {
var theta = Math.PI * (3 - Math.sqrt(5));
return function(i) {
var r = radius * Math.sqrt(i), a = theta * i;
return {
x: width / 2 + r * Math.cos(a),
y: height / 2 + r * Math.sin(a)
};
};
}
Here is my example: https://jsfiddle.net/6Lyjz35L/
For the rotation around center to be correct at the initial zoom you need to add a 'transform-origin' attribute to 'g'.
g.attr("transform-origin", "50% 50%");
The other problems you're having stem from assigning the 'transform' attribute in two separate places. An element ('g') can only have one 'transform' attribute applied at a time, so you're overwriting one or the other each time you rotate or zoom. To fix this you can create a helper method which will append both of the transforms you want in a single string.
var currentAngle = 0;
var currentZoom = '';
function getTransform(p_angle, p_zoom) {
return `${p_zoom} rotate(${p_angle})`;
// return p_zoom + " rotate(" + p_angle + ")";
}
// In the rotate:
currentAngle = angle;
g.attr("transform", getTransform(currentAngle, currentZoom));
// In the zoom:
currentZoom = d3.event.transform;
g.attr("transform", getTransform(currentAngle, currentZoom));
There is one more issue which is introduced by the zoom, and that is that you'll have to calculate a new transform-origin at different zoom levels. The issue I said was introduced by the zoom was actually the result of applying the operations in the incorrect order. Originally I applied the rotation and THEN then translation. It actually needs to be reversed, translation and THEN rotation. This will keep the correct transform-origin.
Here's a fiddle with those changes: https://jsfiddle.net/scmxcszz/1/
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