I have this game and I have a function for when each different game mode is called, I want to change the colour of the background when a mode is clicked, but when I do It nothing happens. Could you please tell me how to do it, Thanks
override func update(_ currentTime: TimeInterval) {
// Called before each frame is rendered
switch currentGameType {
case .easy:
enemy.run(SKAction.moveTo(x: ball.position.x, duration: 1.3))
break
case .medium:
enemy.run(SKAction.moveTo(x: ball.position.x, duration: 1.0))
self.view?.backgroundColor = UIColor.white //I TRY IT HERE
break
case .hard:
enemy.run(SKAction.moveTo(x: ball.position.x, duration: 0.7))
break
case .player2:
break
}
Your scene's background has nothing to do with the view's background.
You should set the scene's background color instead. The scene, in this case, is self
:
self.backgroundColor = .white
However, if you want to use an image for the background, you need to add a new node covering the whole scene and set the texture of the node to be your image.
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