I would like a function to be executed when a user scrolls up on an SKShapeNode.
I can do it for the whole view using the following code:
let swipeUp:UISwipeGestureRecognizer = UISwipeGestureRecognizer(target: self, action: Selector("swipedUp:"))
swipeUp.direction = .up
view?.addGestureRecognizer(swipeUp);
How do I modify this code to work for an SKShapeNode. Thanks
Normally you cannot add a gesture recognizer to an instance of SKScene
because the class is not part of UIKit
. But since you have added your gesture recognizer to the view, you can use a separate handler method to respond to the swipe gestures.
override func didMove(to view: SKView) {
let swipeUpGestureRecognizer = UISwipeGestureRecognizer(target: self, action: #selector(self.handleSwipeFrom))
self.view!.addGestureRecognizer(swipeUpGestureRecognizer)
}
@objc func handleSwipeFrom(_ recognizer: UISwipeGestureRecognizer) {
switch recognizer.state {
case .changed:
if recognizer.direction == .up {
let touchInView = recognizer.location(in: recognizer.view)
let touch = convertPoint(fromView: touchInView)
let nodeArray = nodes(at: touch)
for node in nodeArray {
if node.name == "my shape node" {
// You've got a reference to your shape node and can take some action here (add movement or whatever)
}
}
}
default:
return
}
}
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