Using code below I have some problems:
//WebGL renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight); //TODO: set optimal size
document.body.appendChild(renderer.domElement);
Top left corner - some thin white border:
Bottom right corner - scroll elements (looks like window.innerWidth, window.innerHeight
is bigger then initial view):
How to get w,h for renderer.setSize
to fit all visible area inside window? Or maybe this problems should be fixed in other way?
the white space at the top and left is because I think the body has a margin by default.
The scrollbars are because for reasons unknown to me, the canvas element behaves as if it is an inline element.
This css should fix it:
body {
margin: 0px;
overflow: hidden;
}
canvas {
display: block;
}
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