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Typescript global variables becoming undefined after function call

In my code, I have two global variables defined as

constructor() {
        this.map = new Map();
        this.player = new Player([], "");
    }

I can access these variables through my program normally, however when I call one of my functions this.handleInput(Command.GO, "north"); where Command.GO translates to "GO" and "north" is a direction to go to, all of my global variables become undefined. In the handleInput method,

private handleInput(cmd:Command, arg:string):boolean {
      console.log("Handling", cmd, "with argument '"+arg+"'");
      if (cmd === "GO") {
            console.log(`You go ${arg}`);
                this.player.setCurrentLocation(this.map.getNextLocation(arg).getName());
                this.updateGame(this.map.getNextLocation(arg));
            }      
        }

I immediately get errors that this.player and this.map are undefined, however they were not undefined before I called the method! Is there something about global variables in TS/JS that I'm not grasping?

Your this is most likely referring to another object depending on how handleInput is being called. In your contructor() , either bind handleInput to this or change your handleInput to use arrow function:

constructor() {
  this.handleInput = this.handleInput.bind(this);
}

Or:

handleInput = (cmd:Command, arg:string):boolean => {}

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