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How to make Android apps which support both 32-bit and 64-bit architecture?

I've just received and read a newsletter from Google Play mentioning that from next year on, the store "will require that new apps and app updates with native libraries provide 64-bit versions in addition to their 32-bit versions".

For those who haven't read it yet, it states:

64-bit support requirement in 2019

Platform support for 64-bit architectures was introduced in Android 5.0. Today, over 40% of Android devices coming online have 64-bit support, while still maintaining 32-bit compatibility. For apps that use native libraries, 64-bit code typically offers significantly better performance, with additional registers and new instructions.

In anticipation of future Android devices that support 64-bit code only, the Play Console will require that new apps and app updates with native libraries provide 64-bit versions in addition to their 32-bit versions. This can be within a single APK or as one of the multiple APKs published.

We are not removing 32-bit support. Google Play will continue to support 32-bit apps and devices. Apps that do not include native code are unaffected.

This change will come into effect in August 2019. We're providing advance notice today to allow plenty of time for developers who don't yet support 64-bit to plan the transition. Stay tuned for a future post in which we'll take an in-depth look at the performance benefits of 64-bit native libraries on Android, and check out the CPUs and Architectures guide of the NDK for more info.

What practical changes will we need to make to perfectly comply with this new requirement when applicable?

According to an official email sent by the Google Play Team, the action required is:

If you haven't yet, we encourage you to begin work for the 64-bit requirement as soon as possible. Many apps are written entirely in non-native code (eg the Java programming language or Kotlin) and will not need code changes.

Please note that we are not making changes to our policy on 32-bit support. Google Play will continue to deliver apps with 32-bit native code to 32-bit devices. The requirement means that those apps will need to have a 64-bit version as well.

To help you make the transition, we've prepared documentation on how to check whether your app already supports 64-bit and how to become 64-bit compliant.

We're also providing a high-level timeline below.

So, the linked documentation explains:

If your app uses only code written in the Java programming language or Kotlin, including any libraries or SDKs, your app is already ready for 64-bit devices. If your app uses any native code, or you are unsure if it does, you will need to assess your app and take action.

[...]

The simplest way to check for 64-bit libraries is to inspect the structure of your APK file. When built, the APK will be packaged with any native libraries needed by the app. Native libraries are stored in various folders based on the ABI. It is not required to support every 64-bit architecture, but for each native 32-bit architecture you support you must include the corresponding 64-bit architecture.

For the ARM architecture, the 32-bit libraries are located in armeabi-v7a. The 64-bit equivalent is arm64-v8a.

For the x86 architecture, look for x86 for 32-bit and x86_64 for 64-bit.

The first thing to do is ensure that you have native libraries in both of these folders.[...]

And, to build 64-bit libraries, you basically need to follow the instructions below:

Most Android Studio projects use Gradle as the underlying build system, so this section applies to both cases. Enabling builds for your native code is as simple as adding the arm64-v8a and/or x86_64, depending on the architecture(s) you wish to support, to the ndk.abiFilters setting in your app's 'build.gradle' file:

 // Your app's build.gradle apply plugin: 'com.android.app' android { compileSdkVersion 27 defaultConfig { appId "com.google.example.64bit" minSdkVersion 15 targetSdkVersion 28 versionCode 1 versionName "1.0" ndk.abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64' // ...

Finally, a quick note:

The 64-bit version of your app should offer the same quality and feature set as the 32-bit version.

By the way, this official video talks a little bit about it.

If you have no native (NDK) code, that is you only write Java/Dex code, then you don't need to do anything.

If you have native code (or libraries) then you need to supply their 64-bit versions.

As per documentation here , if your app is using native code or external library, for example, realm (in the picture below) which is based on native, then a support for 64-bit should be provided. If any of external libraries in your app which uses any C/C++ (native) should have both 32-bit and 64-bit architecture support otherwise you should make contact with the library owner. In Android Studio, we can check whether versions for both architectures are available by Build > Analyze APK and the following window appears:

显示可用架构的 Android Studio 选项卡

If you are using NDK and creating native code, you should provide support for all architecture by enlisting them in the gradle as:

defaultConfig {  
   ndk.abiFilters = 'armeabi-v7a' 'arm64-v8a' 'x86' 'x86_64'
   }

If your Android APK is not including 64-bit support, you need not to worry. Go to Build -> Analyze APK, in Android Studio. You are able to see APK structure. Under lib, if you see armeabi-v7a libraries and if you do not have any arm64-v8a or x86_64 libraries, then your APK does not support 64-bit architecture.

Just go to app level build.gradle and add abiFilters in NDK under defaultConfig as below:

ndk {
    abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64'
}

Adding

ndk {
    abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64'
} 

in the build.Gradle file under DefaultConfig . Note that push to play store 64-bit requirement is coming.

Step 1 :

app=> build.gradle (put below code in build.gradle)

android {
........

 defaultConfig {

 .........

   ndk {
            abiFilters = []
            abiFilters.addAll(PROP_APP_ABI.split(':').collect{it as String})
        }
........        
}
.......
 packagingOptions {
        exclude 'lib/armeabi-v7a/libARM_ARCH.so'
    }

}

Step : 2

gradle.properties

(put below line in gradle.properties)

PROP_APP_ABI=armeabi-v7a:arm64-v8a

Step 3 : Build propject again. Try to upload that apk to play store.

I tried this By Official Android Docs . Working Excellent. In this Solution, I have Build Multi APKs You can see in Attachment... Make Sure Your Compile Skd Version is 29 or Build Tools Version Is 29.0.3 Written Bellow:

    Android {
    compileSdkVersion 29
    buildToolsVersion '29.0.3'
    
    defaultConfig {
        applicationId "com.myapp.sk"
        minSdkVersion 21
        targetSdkVersion 29
        versionCode 2
        versionName "1.0"
        multiDexEnabled true
        testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
    
    }
        splits {
            density {
                enable true
                reset()
                include "mdpi", "hdpi"
            }
            abi {
                enable true
                reset()
                include "x86", "x86_64"
            }
        }
    }

// Map for the version code that gives each ABI a value.
ext.abiCodes = ['armeabi-v7a':1, x86:2, x86_64:3]

// For per-density APKs, create a similar map like this:
// ext.densityCodes = ['mdpi': 1, 'hdpi': 2, 'xhdpi': 3]

import com.android.build.OutputFile

// For each APK output variant, override versionCode with a combination of
// ext.abiCodes * 1000 + variant.versionCode. In this example, variant.versionCode
// is equal to defaultConfig.versionCode. If you configure product flavors that
// define their own versionCode, variant.versionCode uses that value instead.
android.applicationVariants.all { variant ->

    // Assigns a different version code for each output APK
    // other than the universal APK.
    variant.outputs.each { output ->

        // Stores the value of ext.abiCodes that is associated with the ABI for this variant.
        def baseAbiVersionCode =
                // Determines the ABI for this variant and returns the mapped value.
                project.ext.abiCodes.get(output.getFilter(OutputFile.ABI))

        // Because abiCodes.get() returns null for ABIs that are not mapped by ext.abiCodes,
        // the following code does not override the version code for universal APKs.
        // However, because we want universal APKs to have the lowest version code,
        // this outcome is desirable.
        if (baseAbiVersionCode != null) {

            // Assigns the new version code to versionCodeOverride, which changes the version code
            // for only the output APK, not for the variant itself. Skipping this step simply
            // causes Gradle to use the value of variant.versionCode for the APK.
            output.versionCodeOverride =
                    baseAbiVersionCode * 1000 + variant.versionCode
        }
    }
}

Multi-Aks Attachment

Native code: refers to an executable program that was compiled directly to the CPU instructions of the computer it is running on.

Non-native code: refers to an executable program that was compiled to the CPU instructions of the original Tandem architecture of the late 1970s and 1980s. When such a program is run, it cannot execute directly on the CPU of the computer it is running on. The NonStop operating system includes an interpreter for that original Tandem architecture, which is used to run such non-native code.

If your app uses only code written in the Java programming language or Kotlin, including any libraries or SDKs, your app is already ready for 64-bit devices. If your app uses any native code, or you are unsure if it does, you will need to assess your app and take action.

Does your app use native code?

The first thing to do is to check to see if your app uses any native code. Your app makes use of native code if it:

  • uses any C/C++ (native) code in your app.
  • links with any third party native libraries.
  • is built by a third party app builder that uses native libraries.

For more, visit the docs .

  • Option 1 - remove lib from APK.
    • Step 1 - convert the APK to ZIP and find lib folder; if you have lib folder, see the library dependency.
    • Step 2 - remove dependency from build Gradle.
  • Option 2 - Download 64-bit and 32-bit JAR file and add in your lib folder in app and build.

first open build.gradle module app and add these lines in order to remove .so files and add 64 bit liobraries removing all .so files present in libs of apk

android {    
    compileSdkVersion 29    
    defaultConfig {    
        -----    
        -----    
        ndk.abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64'    
        ndk {    
            abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64'    
        }    
        testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"    
    }    
packagingOptions{     
        packagingOptions {    
            exclude 'lib/armeabi-v7a/libvudroid.so'    
            exclude 'lib/x86/libvudroid.so'    
            exclude 'lib/arm64-v8a/libvudroid.so'    
        }    
    }`

In my case, I was using a library (ESRI ArcGIS for Android) that makes use of OpenGL C libraries. Instead of the ndk.abiFilters... string that seems to fix everyone else's issues, I had to use the following:

ndk { abiFilters "armeabi-v7a", "arm64-v8a" }

将此添加到您的 build.gradle 中

ndk.abiFilters 'arm64-v8a','x86_64'

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