We are building a React-Redux web app that will display multiple Three JS scenes. These scenes come in pairs, and each pair will have synchronized zooming. To facilitate that, we're storing camera data in the Redux store.
Here is our React class (take a deep breath, it's a little long for a SO question), which uses react-three-renderer to produce Three JS objects:
import React, { Component } from 'react';
import { connect } from 'react-redux';
import { Vector3 } from 'three';
import React3 from 'react-three-renderer';
import ReferenceGrid from './ReferenceGridVisual';
import ResourceGroup from './resourceGroups/ResourceGroup';
import { initializeRayCastScene } from './viewportMath/RayCastScene';
import zoomCamera from './viewportMath/CameraZoom';
import { registerCamera, zoom } from './actions/cameraActions';
import { InitThreeJsDomEvents, UpdateDomCamera } from './domUtility/ThreeJSDom';
class ThreeJsScene extends Component {
constructor(props) {
super(props);
this.ZoomAmount = 150;
this.ZoomMaxCap = 1000;
this.ZoomMinCap = 6;
this.zoomPadding = 10;
this.minimumZoom = 45;
}
componentWillMount() {
initializeRayCastScene();
this.props.registerCamera(this.props.sceneName);
}
componentDidMount() {
// eslint-disable-next-line no-underscore-dangle
InitThreeJsDomEvents(this.camera, this.canvas._canvas);
}
onWheel = (event) => {
// eslint-disable-next-line
this.zoom(event.clientX, event.clientY, event.deltaY);
}
setCameraRef = (camera) => {
UpdateDomCamera(camera);
this.camera = camera;
}
zoom(screenPosX, screenPosY, zoomAmount) {
const size = {
width: this.props.width,
height: this.props.height,
};
const result = zoomCamera(screenPosX, screenPosY, zoomAmount, this.camera.position,
size, this.props.distance, this.camera, this.props.cameraType, this.ZoomMaxCap,
this.ZoomMinCap);
this.ZoomAmount = (result.ZoomAmount) ? result.ZoomAmount : this.ZoomAmount;
this.props.zoom(this.props.sceneName, result.distanceChangeFactor, result.newCameraPosition);
}
render() {
let position;
if (this.props.cameraPosition != null) {
position = new Vector3(
this.props.cameraPosition.x,
this.props.cameraPosition.y,
this.props.cameraPosition.z
);
} else {
position = new Vector3();
}
const left = -this.props.width / 2;
const right = this.props.width / 2;
const top = this.props.height / 2;
const bottom = -this.props.height / 2;
return (
<div
style={{ lineHeight: '0' }}
onWheel={this.onWheel}
>
<React3
width={this.props.width}
height={this.props.height}
mainCamera="camera"
antialias
pixelRatio={1}
ref={(canvas) => { this.canvas = canvas; }}
>
<scene ref={(scene) => { this.scene = scene; }}>
<orthographicCamera
name="camera"
left={left}
right={right}
top={top}
bottom={bottom}
near={0.01}
far={1400}
position={position}
ref={this.setCameraRef}
/>
<ambientLight
color={0xaaaaaa}
/>
<directionalLight
color={0xaaaaaa}
intensity={1.1}
position={new Vector3(3, 4, 10)}
lookAt={new Vector3(0, 0, 0)}
/>
<ReferenceGrid xActive yActive zActive={false} store={this.props.store} />
<ResourceGroup store={this.props.store}>
{this.props.children}
</ResourceGroup>
</scene>
</React3>
</div>
);
}
}
const mapStateToProps = (state, ownProps) => {
const ownCamera = state.cameras.get(ownProps.sceneName);
if (ownCamera == null) {
console.log('own camera null');
return { cameraAvailable: false };
}
console.log('has own camera');
const cameraPosition = ownCamera.position;
const cameraType = ownCamera.type;
const distance = ownCamera.distance;
return {
cameraAvailable: true,
cameraPosition,
cameraType,
distance,
};
};
const mapDispatchToProps = dispatch => ({
registerCamera: (cameraName) => {
dispatch(registerCamera(cameraName));
},
zoom: (cameraName, factor, newCameraPosition) => {
dispatch(zoom(cameraName, factor, newCameraPosition));
},
});
export default connect(mapStateToProps, mapDispatchToProps)(ThreeJsScene);
Additionally, for reference, here are the action creators:
export const registerCamera = cameraName => (dispatch) => {
dispatch({ type: 'REGISTER_CAMERA', newCameraName: cameraName });
};
export const zoom = (cameraName, factor, newCameraPosition) => (dispatch, getState) => {
const state = getState();
const zoomFactor = state.cameras.get(cameraName).distance * (1 - factor);
dispatch({ type: 'CAMERA_ZOOM', cameraName, factor: zoomFactor, newCameraPosition });
};
And the reducer:
import { Map } from 'immutable';
const defaultCameraProperties = {
distance: 150,
type: 'orthogonal',
position: { x: 0, y: 10, z: 50 },
rotation: { x: 0, y: 0, z: 0, w: 1 },
};
const initialState = Map();
export default (state = initialState, action) => {
switch (action.type) {
case 'REGISTER_CAMERA': {
const newCamera = {
...defaultCameraProperties,
...action.newCameraProperties,
};
return state.set(action.newCameraName, newCamera);
}
case 'CAMERA_ZOOM': {
const updatedDistance = action.factor;
const updatedCameraPosition = {
...state.get(action.cameraName).position,
...action.newCameraPosition,
};
const updatedCamera = {
...state.get(action.cameraName),
position: updatedCameraPosition,
distance: updatedDistance,
};
return state.set(action.cameraName, updatedCamera);
}
default: {
return state;
}
}
};
The challenge is in the zoom
function in the React class, the React props
are not what I would expect, and therefore zooming is failing. Here is a summary of the sequence of relevant events as I understand them:
componentWillMount
is called, which dispatches the REGISTER_CAMERA
method. (We do this rather than having camera data by default in the store because these pairs of scenes are generated dynamically - there is not a static number of them.) render
method is called. render
method is called again since the REGISTER_CAMERA
action has now modified the store and we have new props - the camera related props are now available. onWheel
handler calls the zoom
function, but breakpointing in that method reveals that the camera related props - like this.props.cameraType
- are undefined
. The React props appear as they do in 2. ( zoomCamera
does some calculations. Since these properties are unavailable, zooming fails.) I can't figure out why this is. My suspicion is I'm misunderstanding something about what this
context is bound to the zoom method.
In short my question is why are my props
not up to date and how can I make the updated version available to the zoom
function?
Turns out it was an error with hot module reloading. Running our build cold does not exhibit the issue.
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