I have ran into a very interesting problem in my application. Upon viewing the users profile page the data in my tableview is being pulled and printed into the console, the problem though is that my information will not load into my tablecell.
If i were to leave the current tab and then go back to the profile page my data will then be loaded. I am using firebase in order to pull my information down.
I would like for the data to be there upon the first time viewing the page.
ProfileViewController
var cellId = "cell"
var userGames = [Game]()
var userCurrentGames = [Any]()
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
tableView.register(ProfileGameCell.self, forCellReuseIdentifier: cellId)
//I CALL MY FUNCTIONS UPON FIRST LOAD
getCurrentUser()
getUsersGames()
}
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
//I CALL FUCTIONS EVERY TIME THE VIEW LOADS INCASE DATA CHANGES
getCurrentUser()
getUsersInformation()
getUsersGames()
}
func getUsersGames() {
let ref = Database.database().reference()
let current = getCurrentUser()
//I FIND ALL THE GAMES IN THE USERS REF AND APPEND THEIR KEY TO THE ARRAY
ref.child("users").child(current).child("user games").observe(.value, with: {(snapshot) in
if let snapshot = snapshot.children.allObjects as? [DataSnapshot] {
self.userCurrentGames = []
for snap in snapshot {
let gameKey = snap.key
print("SNAPSHOT DATAAA: \(gameKey)")
self.userCurrentGames.append(gameKey)
}
}
})
displayUsersGames()
}
func displayUsersGames() {
let ref = Database.database().reference()
self.userGames = []
//I FIND ALL THE GAMES AND APPEND THEM TO THE ACTUAL GAME ARRAY
for i in userCurrentGames {
ref.child("games").child("\(i)").observeSingleEvent(of: .value, with: { (gameSnap) in
if let gameDict = gameSnap.value as? Dictionary<String, AnyObject> {
let key = gameSnap.key
let game = Game(postKey: key, gameData: gameDict)
self.userGames.append(game)
self.tableView.reloadData()
}
})
}
}
Table View Functions
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let game = userGames[indexPath.row]
if let cell = tableView.dequeueReusableCell(withIdentifier: cellId, for: indexPath) as? ProfileGameCell {
cell.adminButton.tag = indexPath.row
cell.configureUserGameCell(game: game)
return cell
} else {
return ProfileGameCell()
}
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return userGames.count
}
The problem is very clear:
observe
works asynchronously – the result is returned later – so userCurrentGames
is empty when displayUsersGames()
is called.
A solution is to move displayUsersGames()
into the completion block
...
ref.child("users").child(current).child("user games").observe(.value, with: {(snapshot) in
if let snapshot = snapshot.children.allObjects as? [DataSnapshot] {
self.userCurrentGames = []
for snap in snapshot {
let gameKey = snap.key
print("SNAPSHOT DATAAA: \(gameKey)")
self.userCurrentGames.append(gameKey)
}
self.displayUsersGames()
}
})
Note:
Force downcast the cell
let cell = tableView.dequeueReusableCell(withIdentifier: cellId, for: indexPath) as! ProfileGameCell
The code must not crash. If it does it reveals a design error.
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