I've just built my first RevealJS presentation and while all seemed to work at glance I ran into an game breaking issue with a HighChart that is caused by the way RevealJS scales/moves and elements and SVG related (at least I think so).
There's a similar issue report here, at least it seems related, though I've been unable to resolve my issue as the suggested code is not a drop-in and I'm my JS skills are lacking at best -> Mouse position in SVG and RevealJS
I was hoping someone could help me pinpoint a potential solution, maybe that of the other stack easily can be adapted (I do need the scaling function, I know I could initialize RevealJS with a percentage option, but that will effectively break scaling on any smaller devices).
This is the code part that seems related, in my case the second else if( scale > 1 && features.zoom ) { ... }
is triggered and the scaling creates a bad offset depending on resolution.
var size = getComputedSlideSize();
// Layout the contents of the slides
layoutSlideContents( config.width, config.height );
dom.slides.style.width = size.width + 'px';
dom.slides.style.height = size.height + 'px';
// Determine scale of content to fit within available space
scale = Math.min( size.presentationWidth / size.width, size.presentationHeight / size.height );
console.log("Size:"+size.presentationWidth);
console.log("Size:"+size.width);
console.log("1:"+scale);
// Respect max/min scale settings
scale = Math.max( scale, config.minScale );
console.log("2:"+scale);
scale = Math.min( scale, config.maxScale );
console.log("3:"+scale);
// Don't apply any scaling styles if scale is 1
if( scale === 1 ) {
dom.slides.style.zoom = '';
dom.slides.style.left = '';
dom.slides.style.top = '';
dom.slides.style.bottom = '';
dom.slides.style.right = '';
transformSlides( { layout: '' } );
}
else {
// Prefer zoom for scaling up so that content remains crisp.
// Don't use zoom to scale down since that can lead to shifts
// in text layout/line breaks.
if( scale > 1 && features.zoom ) {
dom.slides.style.zoom = scale;
dom.slides.style.left = '';
dom.slides.style.top = '';
dom.slides.style.bottom = '';
dom.slides.style.right = '';
transformSlides( { layout: '' } );
}
// Apply scale transform as a fallback
else {
dom.slides.style.zoom = '';
dom.slides.style.left = '50%';
dom.slides.style.top = '50%';
dom.slides.style.bottom = 'auto';
dom.slides.style.right = 'auto';
transformSlides( { layout: 'translate(-50%, -50%) scale('+ scale +')' } );
}
}
I've created a codepen to illustrate the issue, resize it from small to max size and check the mouse tooltip, there will be a small to massive offset between where the mouse is and what tooltip point shows except when the scale is 1:1.
https://codepen.io/anon/pen/MVLazG
Any and all help would be welcome. If there's a way to process the graph in a way that would retain a better mouse position I'd be grateful both suggestions and code (banged my head for a couple of hours on different approaches without luck).
It is caused by setting transform's scale
on the wrapping div. You can read more about on Highcharts github here .
There is a workaround for this which seems to work in your example:
Highcharts.wrap(Highcharts.Pointer.prototype, 'normalize', function (proceed, event, chartPosition) {
var e = proceed.call(this, event, chartPosition);
var element = this.chart.container;
if (element && element.offsetWidth && element.offsetHeight) {
var scaleX = element.getBoundingClientRect().width / element.offsetWidth;
var scaleY = element.getBoundingClientRect().height / element.offsetHeight;
if (scaleX !== 1) {
e.chartX = parseInt(e.chartX / scaleX, 10);
}
if (scaleY !== 1) {
e.chartY = parseInt(e.chartY / scaleY, 10);
}
}
return e;
});
live example: https://codepen.io/anon/pen/GxzPKq
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