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Unity performance reporting on iOS

OS : macOS(high sierra) / Unity : 2017.3.1.f1

Hello, I'm processing unity 'performance reporting'.

On Android, work well. On macOS, work well. but on iOS, nothing happen.

I did below (just followed Unity Documentation : https://docs.unity3d.com/Manual/UnityPerformanceReportingSymbols.html?_ga=2.140411701.744493884.1523240923-1985243764.1495603759 )

  1. Turn on 'PERFORMANCE REPORTING' switch on Services tab on Unity Editor
  2. Make Error code and Build the application.(for iOS the application built from Xcode)
  3. Run application on each platform(Android, macOS, iOS)
  4. Check Unity Dash board.

Can checked REPORT from Android and macOS. but never find the REPORT from iOS.

Could anyone helping me? Thanks in advance.

Today, I found the solution. On Android and macOS, the log was shown after just a few second on the Unity dash board. However, on iOS, it needs more time.

If someone has the same problem, just wait a bit longer.

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