I'm getting this error "Value of type 'UIGestureRecognizer' has no member 'numberOfTapsRequired' with my code as I'm adding double tap, I read many other posts on the subject and I can't find where is the problem. Can you spot what I'm doing wrong in the addDoubleTap function? This is the entire code
import UIKit
import MapKit
import CoreLocation
class MapViewController: UIViewController, MKMapViewDelegate, UIGestureRecognizerDelegate {
@IBOutlet weak var mapView: MKMapView!
@IBOutlet weak var dropPinButton: UIButton!
@IBOutlet weak var centerMApButton: UIButton!
var pin: AnnotationPinn!
// variables that hold values for selected icon, to be used for displaying the pin
var dataReceived: String?
// udemy location manager couse
var locationManager = CLLocationManager()
let authorizationStatus = CLLocationManager.authorizationStatus()
let regionRadius: Double = 1000.0
override func viewDidLoad() {
super.viewDidLoad()
mapView.delegate = self
locationManager.delegate = self
configureLocationServices()
setCoordinates()
// addDoubleTap()
let latitude: Double = setCoordinates().lat //44.498955
let longitude: Double = setCoordinates().lon //11.327591
let title: String? = dataReceived
var subtitle: String? = dataReceived
let coordinate = CLLocationCoordinate2D(latitude: latitude, longitude: longitude)
let region = MKCoordinateRegionMakeWithDistance(coordinate, 1000, 1000)
mapView.setRegion(region, animated: true)
// title may be to be taken from iconNames[indexpath.row]
pin = AnnotationPinn(title: "", subtitle: "", coordinate: coordinate)
}
func addDoubleTap() { //not finding numberOfTapsRequired
let doubleTap = UIGestureRecognizer(target: self, action: #selector(MapViewController.dropPin))
doubleTap.numberOfTapsRequired = 2
doubleTap.delegate = self
mapView.addGestureRecognizer(doubleTap)
}
func centerMapOnLocation() {
guard let coordinate2 = locationManager.location?.coordinate else {
return
}
let coordinateRegion = MKCoordinateRegionMakeWithDistance(coordinate2, regionRadius * 2.0, regionRadius * 2.0)
mapView.setRegion(coordinateRegion, animated: true)
}
//custom pin image , named: iconsImages[indexPath.row]
func mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) -> MKAnnotationView? {
let annotationView = MKAnnotationView(annotation: pin, reuseIdentifier: "strada chiusa")
//added if statement for displaying user location blue dot
if annotation is MKUserLocation{
return nil
} else {
annotationView.image = UIImage(named: dataReceived!) // here choose the image to load
let transform = CGAffineTransform(scaleX: 0.22, y: 0.22)
annotationView.transform = transform
return annotationView
}
}
// get coordinates into variables for the dropPin()
func setCoordinates() -> ( lat: Double, lon:Double) {
let location = locationManager.location?.coordinate
let lat:Double = (location?.latitude)!
let lon:Double = (location?.longitude)!
print(lat,lon)
return (lat, lon)
}
func dropPin() {
// print("3\(String(describing: dataReceived))")
mapView.addAnnotation(pin)
}
@IBAction func dropPinButton(_ sender: Any) {
performSegue(withIdentifier: "chooseIconSegue", sender: self)
}
@IBAction func centerMapButton(_ sender: Any) {
if authorizationStatus == .authorizedAlways || authorizationStatus == .authorizedWhenInUse{
centerMapOnLocation()
}
}
@IBAction func unwindHere(sender:UIStoryboardSegue) { // datas coming back
if let sourceViewController = sender.source as? IconsViewController {
// MyVariables.dataReceived = sourceViewController.dataPassed
dataReceived = sourceViewController.dataPassed
// title = sourceViewController.dataPassed
print(dataReceived!)
dropPin()
mapView.addAnnotation(pin)
}
}
func configureLocationServices() {
if authorizationStatus == .notDetermined{
locationManager.requestAlwaysAuthorization()
} else {
return
}
}
func locationManager(_ manager: CLLocationManager, didChangeAuthorization status: CLAuthorizationStatus) {
centerMapOnLocation()
}
}
extension MapViewController: CLLocationManagerDelegate{
}
UIGestureRecognizer
doesn't have a property called numberOfTapsRequired
, this is why you're getting the compilation error.
What you're after is UITapGestureRecognizer .
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