And thanks in advance for your help!
I'm trying to implement in my game an highscore feature using "preferences" in Lua, but i'm missing something, here's my code:
local highscore_letta = system.getPreference( "app", "highscore", "number" ) -- if preference do not exist, create it and set it to 0 (first time playing the game) if (highscore_letta == nil) then local appPreferences = { highscore = "0" } system.setPreferences( "app", appPreferences ) end -- if the score is higher than current highscore, update it with the new one if (_G.player_score > highscore_letta) then local appPreferences = { highscore = _G.player_score } system.setPreferences( "app", appPreferences ) end
After the player lose for the first time, the game crashes saying that it's comparing a null value in "highscore_letta". After a second try, the game do not crashes, but it sticks with 0 and never update it at all.
Any advice? I can't figure out what i'm missing. Thanks again!
Try
local highscore_letta = system.getPreference( "app", "highscore", "number" ) or 0
-- if the score is higher than current highscore, update it with the new one
if (_G.player_score > highscore_letta) then
local appPreferences =
{
highscore = _G.player_score
}
system.setPreferences( "app", appPreferences )
end
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.