I have a view controller that is responsible for adding a new object, say a new contact. This view controller ( AddContactViewController
) has the following UIBarButtonItem
on a UINavigationBar
, which is starts of disabled until enough information is provided to enable it. Then when this button is pressed a method ( doneButtonPressed
) is called.
The layout is as follows:
class AddContactViewController: UIViewController {
@IBOutlet weak var doneButton: UIBarButtonItem! {
didSet {
doneButton.isEnabled = false
doneButton.target = self
doneButton.action = #selector(self.doneButtonPressed)
}
}
@objc fileprivate func doneButtonPressed() {
// do some stuff ...
self.dismiss(animated: false, completion: nil)
}
}
As this is quite a common thing to have and there's a lot of boiler plate code, I've been working on a protocol AddingHandler
but haven't quite worked out how to have UIBarButtonItem
as a weak
variable which hooks up to a storboard or if this is even the right way to go.
protocol AddingHandler {
var doneButton: UIBarButtonItem? { get set }
func doneButtonPressed()
}
extension protocol where Self: UIViewController {
func configureDoneButton() {
doneButton.isEnabled = false
doneButton.target = self
doneButton.action = #selector(self.doneButtonPressed)
}
}
Any help or comments in making this work would be much appreciated.
The problem How is best to add a weak
UIButton
to a protocol which can then be hooked up in a story board where UIViewController
implements it? As there is a lot of repetitive code here should I wish to have another AddSomethingViewController
I was wondering if there was a neater way of only writing this once (in a protocol with an extension) then calling the protocol in any view controller that is adding something new ...
You can simply configure the doneButton
in viewDidLoad()
override func viewDidLoad()
{
super.viewDidLoad()
doneButton.isEnabled = false
doneButton.target = self
doneButton.action = #selector(self.doneButtonPressed)
}
Edit 1:
@objc protocol AddingHandler
{
var doneButton: UIBarButtonItem? { get }
@objc func doneButtonPressed()
}
extension AddingHandler where Self: UIViewController
{
func configureDoneButton()
{
doneButton?.isEnabled = false
doneButton?.target = self
doneButton?.action = #selector(doneButtonPressed)
}
}
class AddContactViewController: UIViewController, AddingHandler
{
@IBOutlet weak var doneButton: UIBarButtonItem!
override func viewDidLoad()
{
super.viewDidLoad()
configureDoneButton()
}
func doneButtonPressed()
{
// do some stuff ...
self.dismiss(animated: false, completion: nil)
}
}
I've used ObjC runtime to resolve the issue. Try implementing it at your end and check if it works for you.
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