Here is my code...
string path = Path.Combine(Environment.GetEnvironmentVariable("USERPROFILE"), "Music", "stream.txt");
StreamWriter sw = new StreamWriter("stream.txt");
sw.WriteLine("i am stream");
sw.Close();
Check This one:-
using System;
using System.IO;
class Test
{
public static void Main()
{
string path = @"c:\temp\MyTest.txt";
if (!File.Exists(path))
{
// Create a file to write to.
using (StreamWriter sw = File.CreateText(path))
{
sw.WriteLine("Hello");
sw.WriteLine("And");
sw.WriteLine("Welcome");
}
}
// Open the file to read from.
using (StreamReader sr = File.OpenText(path))
{
string s = "";
while ((s = sr.ReadLine()) != null)
{
Console.WriteLine(s);
}
}
}
}
You almost had the solution there:
string path = Path.Combine(Environment.GetEnvironmentVariable("USERPROFILE"),"Music", "stream.txt");
StreamWriter sw = new StreamWriter(path);
sw.WriteLine("i am stream");
sw.Close();
You just had to use the path variable you created :)
After execution remember to look in the Music folder for the stream.txt
file
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