I'm trying to use es6 classes in a d3 app. I have an event handler bound to the "drag" event, but I cannot access the class from within the event handler. this
is my class when I manually call the handler, but when the event is triggered, this
is the DOM element.
Code:
class Point {
constructor(croot, cx, cy, ccolor) {
this.x = cx;
this.y = cy;
this.size = 5;
this.draggable = true;
this.root = croot;
this.color = ccolor;
this.circle = this.root.append('circle')
.attr('class', "draggable")
.attr('r', this.size)
.attr('fill', "white")
.attr('stroke', this.color)
.attr('stroke-width', 2)
.call(d3.drag(this).on('drag', this.onDrag));
this.circle.attr('transform',
`translate(${(this.x + 0.5) * scale} ${(this.y + 0.5) * scale})`);
}
onDrag() {
console.log(this);
this.x = (d3.event.x / scale);
this.y = (d3.event.y / scale);
this.circle.attr('transform',
`translate(${(this.x + 0.5) * scale} ${(this.y + 0.5) * scale})`);
}
}
You loose the binding to this when you pass a function that way. It passes a reference to the function, which D3 calls, so the calling context changes. You can keep this
by explicitly binding it.
call(d3.drag(this).on('drag', this.onDrag.bind(this))
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